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Old May 22, 2011, 01:43   #6
Timo Pietilš
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Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
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Quote:
Originally Posted by myshkin View Post
I just gave it a shot and couldn't reproduce it. Timo, is it necessary for the flickering monster to show up in the overhead view subwindow for the slowness and map flickering to occur, or does the flickering monster just have to be in the main window? Do you have a savefile and preferences file that we can use for testing purposes?
Savefile can't cause it because I can reproduce it with any savefile as soon as there is flickering monster in sight. And with all computers I have tried. Fonts?

I use 6X12X.FON in overhead window.

Here is contents of my .ini:

Code:
[Angband]
Graphics=0
Bigtile=0
Sound=0
Graphics_Nice=1
TileWidth=1
TileHeight=1
[Term-0]
Visible=1
Font=10X20X.FON
Bizarre=1
TileWid=10
TileHgt=20
NumCols=80
NumRows=24
PositionX=333
PositionY=6
Maximized=0
[Term-1]
Visible=1
Font=6X12X.FON
Bizarre=1
TileWid=6
TileHgt=12
NumCols=159
NumRows=47
PositionX=939
PositionY=545
Maximized=0
[Term-2]
Visible=1
Font=8X16X.FON
Bizarre=1
TileWid=8
TileHgt=16
NumCols=75
NumRows=35
PositionX=329
PositionY=543
Maximized=0
[Term-3]
Visible=1
Font=8X16X.FON
Bizarre=1
TileWid=8
TileHgt=16
NumCols=94
NumRows=32
PositionX=1143
PositionY=6
Maximized=0
[Term-4]
Visible=0
Font=8X12X.FON
Bizarre=1
TileWid=8
TileHgt=13
NumCols=80
NumRows=24
PositionX=90
PositionY=60
Maximized=0
[Term-5]
Visible=0
Font=8X12X.FON
Bizarre=1
TileWid=8
TileHgt=13
NumCols=80
NumRows=24
PositionX=60
PositionY=40
Maximized=0
[Term-6]
Visible=0
Font=8X12X.FON
Bizarre=1
TileWid=8
TileHgt=13
NumCols=80
NumRows=24
PositionX=30
PositionY=20
Maximized=0
[Term-7]
Visible=0
Font=8X12X.FON
Bizarre=1
TileWid=8
TileHgt=13
NumCols=80
NumRows=24
PositionX=0
PositionY=0
Maximized=0
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