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Old May 12, 2012, 10:39   #23
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Originally Posted by Elsairon View Post
Something I noticed during my last game (Just downloaded Vanilla 3.3.2).

The random dungeons, coupled with the goals of item collection and kit building for end game make Angband for me a game that easily produces a flow state.

I know what I need to do next, and I do not need to stop and think strategically about what to do next. This allows me to stay totally focused on the turn by turn tactical flow of the game.

Plus, while I'm playing my mind is translating the ascii on the screen into a full immersion dungeon crawl, where I see the character heroically bashing and blasting into the depths... kind of like reading a good book, except it's mostly non-stop action!

Thats why I like Angband.
+1. That's exactly how I would describe my love for it too.
"3.4 is much better than 3.1, 3.2 or 3.3. It still is easier than 3.0.9, but it is more convenient to play without being ridiculously easy, so it is my new favorite of the versions." - Timo Pietila
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