Thread: Sil : targeting
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Old March 6, 2013, 20:47   #2
half
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I think you've probably described things right and this is currently suboptimal. Thanks for pointing it out.

It is not so much a new problem with Sil's targetting system as it is an inherited problem from V. I did do a lot to make archery in Sil fairly low-fuss. For example, simple quiver system, not selecting ammo when firing, auto pickup of ammo, auto quivering, auto merging of stacks even when they add to 100 or more, simple command for aiming at current target or closest enemy if no target. I even remembered to stop you firing at enemy targets who are no longer in LOF, but not to stop you firing at locations that are no longer in LOF. I'll make a note of it in the bug list.
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