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Old April 6, 2020, 17:23   #7
Sky
Veteran
 
Join Date: Oct 2016
Location: London-ish
Age: 47
Posts: 1,499
Sky is on a distinguished road
THE CURSE IS BROKEN !

http://angband.oook.cz/ladder-show.php?id=23449

around CL40 i was thinking, oh good, ill have a winner that's not just due to some horribly overpowered randart.

But then the game disagreed.

Code:
  [Angband 4.1.3 Character Dump]

 Name   Dagrglir     Age            112          Self  RB  CB  EB   Best
 Race   High-Elf     Height       10'9"   STR! 18/100  +1  +0 +12 18/***
 Class  Ranger       Weight    13st 8lb   INT! 18/100  +3  +2 +13 18/***
 Title  ***WINNER*** Turns used:          WIS! 18/100  -1  -2 +11 18/180
 HP     979/979      Game        995448   DEX! 18/100  +3  +1 +16 18/***
 SP     272/272      Standard    158491   CON! 18/100  +1  -1 +16 18/***
                     Resting      48687

 Level                 48    Armor      [86,+90]    Saving Throw    100%
 Cur Exp          8307935                           Stealth    Very Good
 Max Exp          8307935    Melee      7d10,+52    Disarm - phys.  100%
 Adv Exp          9200000    To-hit       70,+53    Disarm - magic  100%
                             Blows      5.0/turn    Magic Devices    113
 Gold            10909577                           Searching       100%
 Burden          182.2 lb    Shoot to-dam    +21    Infravision    40 ft
 Overweight        2.3 lb    To-hit      104,+61    Speed      26 (3.6x)
 Max Depth   5050' (L101)    Shots        3/turn

 You are one of several children of a Telerin Ranger.  You have light
 grey eyes, straight black hair, and a fair complexion.



rAcid:...*.....+.+. Nexus:.......+.....
rElec:...*+......+. Nethr:...+......+..
rFire:...*....++... Chaos:.........+.+.
rCold:...*......+.. Disen:...++......+.
rPois:...+......... pFear:.........+...
rLite:....+....+..+ pBlnd:......+..+...
rDark:...+..+...+.. pConf:....+........
Sound:............. pStun:.............
Shard:....+........ HLife:......+......

Regen:...+..++.+... Stea.:.......+.....
  ESP:...+......... Sear.:.......+.....
Invis:...+....++..+ Infra:............+
FrAct:++..+...+..+. Tunn.:+............
Feath:............. Speed:..++...+..++.
S.Dig:.+........... Blows:.............
ImpHP:............. Shots:.............
 Fear:............. Might:.+...........
Aggrv:...+......... Light:....++.+.....


  [Last Messages]

> Your mystic shield crumbles away.
> You feel your life energies returning.
> Welcome to level 48.
> You have 2 Potions of Restore Life Levels (l).
> You activate it.
> The Arkenstone forms an image in your mind...
> The air about you becomes charged...
> You feel yourself yanked upwards!
> The aimless-looking merchant wakes up.
> The battle-scarred veteran wakes up.
> The mangy-looking leper wakes up.
> There is a wall in the way!
> You drop the Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] ().
> You drop the Massive Iron Crown of Morgoth [0,+0] <+50, +1> ().
> Illegal edit key!

Killed by Ripe Old Age.

  [Character Equipment]

a) the Trident 'Orind' (7d10) (+11,+17) <+3>
     Dropped by Hoarmurath of Dir at 3800 feet (level 76)
     
     +3 tunneling.
     Slays undead (powerfully), dragons, evil creatures.
     Branded with lightning.
     Cannot be harmed by acid, fire.
     Sustains strength.
     Prevents paralysis.  
     
     Combat info:
     5.0 blows/round.
     Average damage/round: 898 vs. creatures not resistant to
     lightning, 1317.5 vs. undead, 898 vs. dragons, 688 vs. evil
     creatures, and 478 vs. others.
     
b) a Long Bow of Lothlórien (x5) (+19,+21) <+5, +2>
     Found lying on the floor in a vault at 4900 feet (level 98)
     
     +5 dexterity.
     +2 shooting power.
     Cannot be harmed by acid, fire.
     Slows your metabolism.  Prevents paralysis.  
     
c) a Ring of Speed <+12>
     Found lying on the floor in a vault at 4900 feet (level 98)
     
     +12 speed.
     
d) the Ring of Power 'The One Ring' (+15,+15) <+5>
     Found lying on the floor in a vault at 4900 feet (level 98)
     
     +5 strength.
     +5 intelligence.
     +5 wisdom.
     +5 dexterity.
     +5 constitution.
     +5 speed.
     Provides immunity to acid, lightning, fire, cold.
     Provides resistance to poison, dark, nether, disenchantment.
     Cannot be harmed by lightning.
     Sustains strength, intelligence, wisdom, dexterity, constitution.
     Speeds regeneration.  Grants telepathy.  Grants the ability to see
     invisible things.  Aggravates creatures nearby.  Drains
     experience.  Can't be removed.  
     
     When activated, it does bizarre things.
     Takes 752 to 2340 turns to recharge at your current speed.
     Your chance of success is 87.7%
     
e) the Amulet of Animbarim <+1>
     Found lying on the floor in a vault at 1650 feet (level 33)
     
     +1 light.
     Provides resistance to lightning, light, shards, disenchantment.
     Provides protection from confusion.
     Prevents paralysis.  
     
f) the Arkenstone of Estil <+2, +3> (charging)
     Dropped by Bullroarer the Hobbit at 1200 feet (level 24)
     
     +2 strength.
     +3 wisdom.
     +3 light.
     Cannot be harmed by fire.
     Radius 3 light.
     
     When activated, it lights and maps the entire level, sensing
     objects.
     Takes 183 to 360 turns to recharge at your current speed.
     Your chance of success is 97.5%
     
g) the Mithril Plate Mail 'Falas' (-3) [60,+17] <+6, +2>
     Dropped by Ren the Unclean at 1950 feet (level 39)
     
     +6 dexterity.
     +2 constitution.
     Provides resistance to dark.
     Provides protection from blindness.
     Cannot be harmed by acid.
     Speeds regeneration.  Sustains your life force.  
     
h) the Elven Cloak 'Amlan' [6,+11] <+1, +2, +3>
     Found lying on the floor in a pit at 2850 feet (level 57)
     
     +1 wisdom.
     +2 constitution.
     +1 stealth.
     +3 searching skill.
     +1 speed.
     +1 light.
     Provides resistance to nexus.
     Cannot be harmed by acid, fire.
     Speeds regeneration.  
     
i) the Small Metal Shield of Calas [5,+13] <+3, +5>
     Found lying on the floor in a vault at 2300 feet (level 46)
     
     +3 intelligence.
     +5 constitution.
     Provides resistance to fire.
     Cannot be harmed by acid.
     Grants the ability to see invisible things.  Prevents paralysis.  
     
j) the Iron Helm of Finim [7,+7] <+3, +5, +2>
     Dropped by Itangast the Fire Drake at 2200 feet (level 44)
     
     +3 strength.
     +5 intelligence.
     +2 wisdom.
     Provides resistance to acid, fire, light, chaos.
     Provides protection from fear, blindness.
     Cannot be harmed by acid.
     Speeds regeneration.  Grants the ability to see invisible things. 
     
     
k) the Set of Mithril Gauntlets of Drothoros [6,+11] <+2, +4>
     Dropped by Eöl, the Dark Elf at 2300 feet (level 46)
     
     +2 strength.
     +2 constitution.
     +4 speed.
     Provides resistance to cold, dark, nether.
     Cannot be harmed by acid, fire.
     
     When activated, it grants temporary resistance to electricity for
     1d10+10 turns.
     Takes 118 to 129 turns to recharge at your current speed.
     Your chance of success is 95.9%
     
l) the Pair of Leather Boots of Randil [2,+16] <+5>
     Found lying on the floor at 1750 feet (level 35)
     
     +5 speed.
     Provides resistance to acid, lightning, chaos, disenchantment.
     Cannot be harmed by acid, fire.
     Prevents paralysis.  
     
     When activated, it gives you information on the health and
     abilities of monsters you can see.
     Takes 234 to 259 turns to recharge at your current speed.
     Your chance of success is 95.5%
     




  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners]
b) 2 Books of Magic Spells [Conjurings and Tricks]
c) 2 Books of Magic Spells [Incantations and Illusions]
d) 3 Books of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Resistances of Scarabtarices]
     Cannot be harmed by fire.
     
f) a Book of Magic Spells [Mordenkainen's Escapes]
     Cannot be harmed by fire.
     
g) 35 Potions of Cure Critical Wounds
h) 17 Potions of Healing
i) 9 Potions of *Healing*
     It can be thrown at creatures with damaging effect.
     
j) 8 Potions of Life
     It can be thrown at creatures with damaging effect.
     
k) 16 Potions of Restore Mana
l) 2 Potions of Restore Life Levels
m) 16 Scrolls of Teleportation
n) 2 Scrolls of Banishment
o) 6 Scrolls of Mass Banishment
p) 5 Rods of Teleport Other




  [Character Quiver]

0) 14 Seeker Arrows (4d4) (+10,+8)
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/round: 620.1.
     35% chance of breaking upon contact.
     
1) 30 Seeker Arrows (4d4) (+8,+10)
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/round: 645.6.
     35% chance of breaking upon contact.
     
2) 19 Seeker Arrows (4d4) (+10,+10)
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/round: 651.9.
     35% chance of breaking upon contact.
     
3) 15 Seeker Arrows of Wounding (4d4) (+24,+19)
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/round: 802.5.
     35% chance of breaking upon contact.
     
4) 40 Mithril Arrows (3d4) (+8,+7)
     Cannot be harmed by acid, fire.
     
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/round: 559.2.
     35% chance of breaking upon contact.
     
5) 17 Mithril Arrows (3d4) (+8,+7)
     Cannot be harmed by acid, fire.
     
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/round: 559.2.
     35% chance of breaking upon contact.
     
6) 21 Mithril Arrows (3d4) (+8,+9)
     Cannot be harmed by acid, fire.
     
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/round: 590.7.
     35% chance of breaking upon contact.
     
7) 19 Mithril Arrows of Slay Dragon (3d4) (+11,+10)
     Slays dragons.
     Cannot be harmed by acid, fire.
     
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/round: 979.5 vs. dragons, and 612 vs. others.
     35% chance of breaking upon contact.
     
8) 17 Mithril Arrows of Wounding (3d4) (+24,+25)
     Cannot be harmed by acid, fire.
     
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/round: 858.6.
     35% chance of breaking upon contact.
     


  [Home Inventory]

a) 13 Potions of Enlightenment
b) the Ring of Quenoros (+2,+6) <+5, +1, +4, +3>
     Found lying on the floor in a vault at 3800 feet (level 76)
     
     +5 strength.
     +1 intelligence.
     +4 wisdom.
     +3 dexterity.
     +4 constitution.
     +1 light.
     Provides resistance to acid, lightning, cold, light, dark,
     disenchantment.
     Provides protection from fear.
     Cannot be harmed by lightning.
     Sustains dexterity.
     Slows your metabolism.  Feather Falling.  Speeds regeneration. 
     Prevents paralysis.  Sustains your life force.  
     
     When activated, it allows you to breathe poison gas for 150
     damage.
     Takes 558 to 752 turns to recharge at your current speed.
     Your chance of success is 97.5%
     
c) the Ring of Earandil <+4, +1>
     Found lying on the floor in a vault at 2300 feet (level 46)
     
     +4 intelligence.
     +1 wisdom.
     It brands your melee attacks with weak lightning.
     Provides immunity to fire.
     Provides resistance to acid, cold, poison, dark, disenchantment.
     Cannot be harmed by lightning.
     Slows your metabolism.  Grants the ability to see invisible
     things.  
     
d) the Amulet 'Amladost' <+6, +1, +3, +2>
     Dropped by Rogrog the Black Troll at 2400 feet (level 48)
     
     +6 strength.
     +1 stealth.
     +3 searching skill.
     +2 infravision.
     Provides resistance to lightning, light, shards.
     
     When activated, it deals 60 damage to all evil creatures that you
     can see.
     Takes 262 to 291 turns to recharge at your current speed.
     Your chance of success is 92.8%
     
e) the Elfstone of Gelomir <+6, +1>
     Found lying on the floor in a vault at 1750 feet (level 35)
     
     +6 intelligence.
     +1 light.
     Provides resistance to lightning, cold, chaos, disenchantment.
     Provides protection from fear.
     Feather Falling.  
     
f) the Jewel of Erion <+2, +3>
     Dropped by Ufthak of Cirith Ungol at 950 feet (level 19)
     
     +2 intelligence.
     +3 wisdom.
     +3 infravision.
     Provides resistance to cold, sound, nexus.
     Provides protection from fear.
     Speeds regeneration.  Prevents paralysis.  
     
     When activated, it restores your experience to full.
     Takes 234 to 259 turns to recharge at your current speed.
     Your chance of success is 93.4%
     
g) the Phial of Umabin <+3>
     Dropped by Sméagol at 400 feet (level 8)
     
     +3 light.
     Provides resistance to cold, nexus.
     Cannot be harmed by fire.
     Radius 3 light.
     
     When activated, it lights up the surrounding area, hurting
     light-sensitive creatures.
     Takes 39 to 72 turns to recharge at your current speed.
     Your chance of success is 97.8%
     
h) the Chain Mail of Belum (-2) [32,+13] <+3, +2>
     Found lying on the floor in a vault at 2700 feet (level 54)
     
     +3 strength.
     +2 intelligence.
     +3 wisdom.
     +3 constitution.
     Provides resistance to acid, poison, light, dark, shards.
     Provides protection from fear.
     Cannot be harmed by acid.
     Sustains strength.
     Sustains your life force.  
     
i) the Partial Plate Armour 'Fearth' (+0,+7) [40,+10] <+3, +2>
     Dropped by a dracolisk at 2650 feet (level 53)
     
     +3 wisdom.
     +2 dexterity.
     Provides resistance to acid, cold, poison, disenchantment.
     Provides protection from fear, blindness.
     Cannot be harmed by acid.
     
j) the Full Plate Armour of Amaras (-3) [62,+19] <+2, +3, +1>
     Dropped by Maeglin, the Traitor of Gondolin at 3800 feet (level
     76)
     
     +2 strength.
     +2 dexterity.
     +3 stealth.
     +1 infravision.
     Provides resistance to poison, light, sound.
     Cannot be harmed by acid.
     
k) the Robe of Ulmir [2,+20]
     Dropped by Fundin Bluecloak at 2650 feet (level 53)
     
     Provides resistance to acid, lightning, fire, cold, poison, light,
     dark, shards.
     Provides protection from fear, blindness.
     Cannot be harmed by acid, fire.
     Sustains your life force.  
     
l) the Soft Leather Armour of Telfin [8,+16]
     Dropped by Scatha the Worm at 2200 feet (level 44)
     
     Provides resistance to cold, poison, light, dark, sound, shards.
     Provides protection from blindness.
     Cannot be harmed by acid, fire.
     Sustains wisdom.
     Sustains your life force.  
     
     When activated, it heals cut damage, and cures all stunning,
     poison, blindness and confusion.
     Takes 262 to 291 turns to recharge at your current speed.
     Your chance of success is 98.7%
     
m) the Leather Scale Mail 'Andaith' (+0,+3) [20,+17]
     Dropped by Gorlim, Betrayer of Barahir at 3200 feet (level 64)
     
     Provides resistance to fire, poison, dark, shards, disenchantment.
     Cannot be harmed by acid, fire.
     Sustains your life force.  
     
n) the Cloak of Oliarmach (+7,+4) [1,+7] <+2, +1>
     Found lying on the floor in a vault at 2150 feet (level 43)
     
     +2 searching skill.
     +1 light.
     Provides resistance to fire, cold, dark.
     Cannot be harmed by acid, fire.
     Sustains intelligence, dexterity, constitution.
     Prevents paralysis.  
     
o) the Wicker Shield of Mendunth [2,+25] <+3, +4>
     Dropped by Ar-Pharazôn the Golden at 2650 feet (level 53)
     
     +3 intelligence.
     +4 stealth.
     Provides immunity to fire.
     Provides resistance to acid, lightning.
     Cannot be harmed by acid.
     Grants the ability to see invisible things.  Prevents paralysis.  
     
     When activated, it makes you very hungry but restores constitution
     and strength.
     Takes 147 to 162 turns to recharge at your current speed.
     Your chance of success is 96.8%
     
p) the Massive Iron Crown of Morgoth [0,+0] <+50, +1>
     Dropped by Morgoth, Lord of Darkness at 5000 feet (level 100)
     
     +50 strength.
     +50 intelligence.
     +50 wisdom.
     +50 dexterity.
     +50 constitution.
     +50 infravision.
     +1 light.
     Provides resistance to acid, lightning, fire, cold, poison, light,
     dark, nexus, nether.
     Provides protection from fear, confusion.
     Cannot be harmed by acid.
     Grants telepathy.  Grants the ability to see invisible things. 
     Can't be removed.  
     
q) the Metal Cap 'Ginar' [3,+8] <+4, +1>
     Found lying on the floor in a vault at 2300 feet (level 46)
     
     +4 dexterity.
     +1 light.
     Provides resistance to acid, lightning, fire, cold, dark,
     disenchantment.
     Cannot be harmed by acid.
     
r) the Iron Helm 'Elein' [7,+20] <+3, +2>
     Dropped by a young gold dragon at 2250 feet (level 45)
     
     +3 intelligence.
     +2 dexterity.
     Provides resistance to light, dark, disenchantment.
     Provides protection from fear, blindness.
     Cannot be harmed by acid.
     Grants telepathy.  
     
s) the Set of Leather Gloves 'Dorth' (+5,+7) [1,+8] <+3, +1>
     Taken from a chest found at 2400 feet (level 48)
     
     +3 strength.
     +3 dexterity.
     +1 light.
     Cannot be harmed by acid, fire.
     
     When activated, it grants fire resistance for d20+20 turns and
     creates a fire ball of damage 80.
     Takes 324 to 396 turns to recharge at your current speed.
     Your chance of success is 98.7%
     
t) the Set of Leather Gloves of Aneleval [1,+11] <+5, +4>
     Dropped by Khamûl, the Black Easterling at 3800 feet (level 76)
     
     +5 intelligence.
     +4 dexterity.
     Cannot be harmed by acid, fire.
     Sustains wisdom, dexterity.
     
u) the Set of Alchemist's Gloves of Sorinaxe [0,+13] <+4, +3, +1>
     Dropped by Castamir the Usurper at 2300 feet (level 46)
     
     +4 wisdom.
     +3 infravision.
     +1 light.
     Provides immunity to cold.
     Provides resistance to acid.
     Provides protection from stunning.
     Cannot be harmed by acid, fire.
     Grants the ability to see invisible things.  Prevents paralysis.  
     
v) the Pair of Steel Shod Boots of Aglievang [7,+7] <+4, +10>
     Dropped by Harowen the Black Hand at 2600 feet (level 52)
     
     +4 strength.
     +10 speed.
     Cannot be harmed by acid, fire.
     
w) the Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
     Dropped by Morgoth, Lord of Darkness at 5000 feet (level 100)
     
     Slays undead (powerfully), dragons (powerfully), demons
     (powerfully), trolls, orcs, animals, evil creatures.
     Cannot be harmed by acid, fire.
     Grants telepathy.  Grants the ability to see invisible things. 
     Sometimes creates earthquakes on impact.  Aggravates creatures
     nearby.  
     
     Combat info:
     4.3 blows/round.
     Average damage/round: 1916.5 vs. undead, 1916.5 vs. dragons,
     1916.5 vs. demons, 1283.7 vs. trolls, 1283.7 vs. orcs, 967.3 vs.
     animals, 967.3 vs. evil creatures, and 651 vs. others.
     

  [Birth]

Generate a new, random artifact set          : yes (birth_randarts)
Increase gold drops but disable selling      : no  (birth_no_selling)
so, that makes it 3 times i've found The One Ring ..
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