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Old September 28, 2011, 15:33   #14
fizzix
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Join Date: Aug 2009
Location: Madison, Wisconsin, US
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Quote:
Originally Posted by Magnate View Post
There were threads during the development of 3.1.0 which indicated that it might take some time to narrow down the range of plusses, but in the end we seem to have decided against that.
So I don't necessarily think this is such a bad idea to reconsider. Total damage output or AC is not essential knowledge in the same way that RNexus or Free Action is. Also, this seems to be something that should scale with clevel. At clevel 25 or 30 you can know the plusses immediately after first attack. Earlier in the dungeon, when it's ok to be dragging 3-4 weapons around, it's ok to make the player wait longer.
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