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Old April 24, 2018, 15:36   #40
EpicMan
Swordsman
 
Join Date: Dec 2009
Location: Dallas, Texas, USA
Posts: 345
EpicMan is on a distinguished road
Quote:
Originally Posted by Mocht View Post
Are you sure the Samurai stances are bad
I looked at the code and Musou looks like Ultimate resistance, it looks so good I want to start a Samurai right now and abandon my Rune-Knight
(Looking at poschengband 5.0.5, may have changed since then)
Ok, Musou is ultimate resistance basically. So that's great. But Huujin and Kouki have pretty strong penalties, and Iai is risky too.


KATA_IAI ("Iai", unlocks at level 25)
-Take 20% more damage
-Get an attack on monsters before they melee you

KATA_FUUJIN ("Huujin", unlocks at lvl 30)
-75% chance to bounce the spell somewhere near the caster
-1 blows

KATA_KOUKIJIN ("Kouki", unlocks at level 35)
-No HP regeneration
-No pets (sp upkeep factor +100% of max sp)
-Minus 50 AC
-Vulnerability to base 4
-All Stats +5
-Boosted to hit chance +150
-Eating, quaffing, reading scroll,using a device, activating artifact, learning a new spell, using a power, ends the posture

KATA_MUSOU ("Musou", unlocks at level 40)
-Drains 2sp per turn, ends if you run out of SP
-Halves damage taken
-Resist base 4 + poison
-If you have enough mana, counter attack enemy melee attacks at the cost of 7sp
-Telepathy (including empty mind and weird mind creatures) up to 1/4 of max vision
-See invisible
-Free action
-Slow digest
-Fast regen
-Levitation
-Hold life
-Sustain all stats
-Normal telepathy
-Lite radius +1
-Reflection
-Auras of fire, cold, electricity
+100 AC
-Eating, quaffing, reading scroll,using a device, activating artifact, learning a new spell, using a power, ends the posture
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