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Old April 26, 2018, 20:07   #45
GenericPseudonym
Apprentice
 
Join Date: Jan 2016
Posts: 91
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Quote:
Originally Posted by EpicMan View Post
(Looking at poschengband 5.0.5, may have changed since then)
Ok, Musou is ultimate resistance basically. So that's great. But Huujin and Kouki have pretty strong penalties, and Iai is risky too.

KATA_IAI ("Iai", unlocks at level 25)
-Take 20% more damage
-Get an attack on monsters before they melee you

KATA_FUUJIN ("Huujin", unlocks at lvl 30)
-75% chance to bounce the spell somewhere near the caster
-1 blows

KATA_KOUKIJIN ("Kouki", unlocks at level 35)
-No HP regeneration
-No pets (sp upkeep factor +100% of max sp)
-Minus 50 AC
-Vulnerability to base 4
-All Stats +5
-Boosted to hit chance +150
-Eating, quaffing, reading scroll,using a device, activating artifact, learning a new spell, using a power, ends the posture

KATA_MUSOU ("Musou", unlocks at level 40)
-Drains 2sp per turn, ends if you run out of SP
-Halves damage taken
-Resist base 4 + poison
-If you have enough mana, counter attack enemy melee attacks at the cost of 7sp
-Telepathy (including empty mind and weird mind creatures) up to 1/4 of max vision
-See invisible
-Free action
-Slow digest
-Fast regen
-Levitation
-Hold life
-Sustain all stats
-Normal telepathy
-Lite radius +1
-Reflection
-Auras of fire, cold, electricity
+100 AC
-Eating, quaffing, reading scroll,using a device, activating artifact, learning a new spell, using a power, ends the posture
A few corrections:
Huujin also grants reflection as long as the player is not blind. (You're supposedly cutting down the projectiles with your sword.)

Koukijin doesn't block pets, it just stops sp regen. You can have over 100% sp upkeep factor, which will mean that your sp slowly decreases over time when it would normally be regenerating. You are only forced to dismiss pets once you hit 0sp. (Upkeep factor is a percentage of regeneration, so a character with 75% upkeep takes four times as long to regen sp.)

Musou posture ends on a lot more actions than that, including moving and using melee attacks. All you can do is wait in place. The retaliation vs melee attacks and the massive defense boost still make it pretty handy for fighting hard-hitting melee enemies. But you only do damage if they attack you and get hit by retaliation, so it's not useful versus monsters that often cast spells.
Here's a funny example of the counter-attacking doing work.
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