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Old September 6, 2010, 11:33   #11
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Originally Posted by Ycombinator View Post
I've just found this:
The Two-Handed Great Flail of Aique (9d6) (+31,+18) [+22] (+3)
  +3 intelligence, wisdom, constitution, infravision, tunneling, 
  Slays animals, evil creatures, orcs, trolls, giants.
  *Slays* dragons, demons, undead.
  Branded with acid, lightning, flames, frost, venom.
  Provides immunity to acid, lightning.
  Provides resistance to fire, cold, dark, blindness, confusion, 
  Cannot be harmed by acid, electricity, fire, cold.
  Sustains dexterity, constitution, charisma.
  Blessed by the gods.  Grants the ability to see invisible things.  
  Aggravates creatures nearby.  
  When activated, it restores all your stats and your experience poi
  Takes 1193 to 2254 turns to recharge at your current speed.
  Your chance of success is 83.3%
  Combat info:
  8 blows/round.
  Average damage/hit: 193.7 vs. animals, 193.7 vs. evil creatures, 
  232.1 vs. orcs, 232.1 vs. trolls, 232.1 vs. giants, 232.1 vs.
  creatures not resistant to acid, 232.1 vs. creatures not resistant
  to electricity, 232.1 vs. creatures not resistant to fire, 232.1
  vs. creatures not resistant to cold, 232.1 vs. creatures not
  resistant to poison, 308.9 vs. dragons, 308.9 vs. demons, 308.9
  vs. undead, and 116.8 vs. others.
I guess that's about as far as RNG can go in creating ultimate weapon. Combined with +3 blows Palantir it's just plain scary.
That is astoundingly good - Bladeturner-derived for sure. Which version are you playing? In the newer nightlies it should have had quite a power increment from all those slays, which makes it a little surprising that there was still enough power for two immunities ...
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