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Old July 25, 2013, 15:03   #22
Derakon
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"Macros" were removed; "keymaps" were kept. As far as I can tell, the only practical difference is that keymaps cannot be invoked when the game is in the middle of something (e.g. looking at inventory, or asking which spell to cast, or in a -more- prompt), while macros can be. Unwary players who weren't aware of this could thus "break" their macros by invoking them in the wrong context, potentially getting themselves into trouble. Of course, savvy players had also written macros that looked like "hit the escape key a bunch of times, then cast this spell" so they could cast things whenever...but in practice, the "automatically clear -more- prompts" option solves most of the need for that kind of shenanigans.
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