View Single Post
Old June 19, 2020, 20:19   #14
PowerWyrm
Prophet
 
PowerWyrm's Avatar
 
Join Date: Apr 2008
Posts: 2,794
PowerWyrm is on a distinguished road
New PWMAngband 1.4.0 beta 11 released!

List of changes:

- Players now start with 70% satiation
- Fix not automatically learning curses after using curse weapon/armor
- Replace GOLD_DROP_NOSELLING by GOLD_DROP_VANILLA
- Fix pickup menu not properly allowing to pickup items one by one
- Rework magic mapping/enlightenment to take into account custom walls
- Fix quick_floor option
- Prevent recalling on harmful terrain
- Make acquirement generate the item in the inventory (if pack is not full) if the floor around the character isn't suitable for objects
- Use custom floor under a mimic when it is revealed or deleted
- Remove speed penalty from being Full when calculating food digestion rate to avoid double penalty
- Use to-hit skill instead of player level in critical calculation
- Add 'line of sight' through rock, improve PASS_WALL monster behaviour near permanent walls
- Fix critical bug that made wraithed players totally invisible to monsters
- Tightened code for unique generation
- Adjust targeting of STRIKE effect
- Improve consistency in element rune learning
- Fix plural of crow of Durthang
- Final tweaks to blackguard

This also concludes the porting of V4.2.1 features apart from the new dungeon level templates which will require a bit of work to port. I'll do that later.

Files are available for download at the usual location: http://powerwyrm.monsite-orange.fr
__________________
PWMAngband variant maintainer - check http://powerwyrm.monsite-orange.fr (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!
PowerWyrm is offline   Reply With Quote