View Single Post
Old June 10, 2014, 13:35   #477
Join Date: May 2014
Posts: 26
intently is on a distinguished road
It would be more psychologically pleasing if light weight items were shown with to-hit and evade bonuses rather than showing heavy items with to-hit and evade penalties, even if the net result were the same as now.

So I know this change might introduce other problems But one of the things I like least about the gear selection is how everything has penalties. Putting on new gear should make you feel awesome, not ambivalent. Trade-offs make for compelling game-play, but you should trade-off benefits against each other, not penalties.

For example, here are some armors now:

Leather Armor [-1,1d4]
Mail Corslet (-1) [-3,2d4]
And here's how it would look with my proposed change:

Robe (+1) [+3]
Leather Armor (+1) [+2,1d4]
Mail Corslet [0,2d4]
Obviously this change would mean that a character would hit and evade better while wearing a robe than while naked, which isn't very realistic... however, no one walks around with empty gear slots anyway except at the very beginning of the game.
intently is offline   Reply With Quote