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Old June 10, 2014, 13:35   #477
intently
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Join Date: May 2014
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It would be more psychologically pleasing if light weight items were shown with to-hit and evade bonuses rather than showing heavy items with to-hit and evade penalties, even if the net result were the same as now.

So I know this change might introduce other problems But one of the things I like least about the gear selection is how everything has penalties. Putting on new gear should make you feel awesome, not ambivalent. Trade-offs make for compelling game-play, but you should trade-off benefits against each other, not penalties.

For example, here are some armors now:

Code:
Robe
Leather Armor [-1,1d4]
Mail Corslet (-1) [-3,2d4]
And here's how it would look with my proposed change:

Code:
Robe (+1) [+3]
Leather Armor (+1) [+2,1d4]
Mail Corslet [0,2d4]
Obviously this change would mean that a character would hit and evade better while wearing a robe than while naked, which isn't very realistic... however, no one walks around with empty gear slots anyway except at the very beginning of the game.
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