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Old June 11, 2014, 07:39   #479
taptap
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Join Date: Jan 2013
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Quote:
Originally Posted by locus View Post
Again, you'd have to balance it by increasing enemy evasion.
Or by a significant dexterity reduction for everyone.

Why would you for a "flavour"-change tremendously unbalance the game and make early smithing a required pick? What is the point of that apart from seeing higher numbers in the game?
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