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Old October 19, 2014, 00:05   #2
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Join Date: Oct 2011
Location: Toronto, Canada
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I think Sil would work just fine if artefact probability was constant -- there isn't any artefact that is truly game-breaking enough to guarantee a win. It might be neat to try a build where the probability of generating artefact X was 1/N, where N is the remaining number of artefacts.
Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'
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