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Old October 19, 2014, 11:02   #3
locus
Adept
 
Join Date: Nov 2012
Posts: 165
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Quote:
Originally Posted by debo View Post
I think Sil would work just fine if artefact probability was constant -- there isn't any artefact that is truly game-breaking enough to guarantee a win. It might be neat to try a build where the probability of generating artefact X was 1/N, where N is the remaining number of artefacts.
The problem is that you need Angrist to generate or some builds won't be able to pry a Sil.
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