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Old December 8, 2013, 12:27   #45
Join Date: Jan 2013
Posts: 710
taptap is on a distinguished road
What is hard to win supposed to mean? I mean it isn't a game with an obvious final / aim and nothing forces you to go to the deepest floor. I once prepared for about 30 years with a fortress but then lost interest, I spent way too much time cleaning the remnants of goblin sieges and struggled against FPS death.

Nowadays I would almost certainly play a smallish fortress / ideally without elves and humans interfering /, shamelessly exploit traps to catch goblins for prisoner logic experiments and try to automatize as many processes as possible powered by logical goblins and minecarts. I guess I would be more satisfied if I could construct a system that gently trains dwarves of all ages to swim without injury (!) (and without need for supervision / manual interference) than all military challenges in the game.
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