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Old March 10, 2018, 04:42   #37
Pete Mack
Join Date: Apr 2007
Location: Seattle, WA
Posts: 5,030
Donated: $40
Pete Mack is on a distinguished road
There is no conflict between vaults and avoiding fights, most of the time.
1. Use stealth. If the monster doesn't wake up, he is no risk
2. Use knight's move exploit to teleport it away. You get a free shot at a monster at the same speed as you, even if TO fails. If you have 0-fail, this is a no-brainer.
3. Take the occasional < 1% risk of dying (with low-fail mage teleport other.) If you take these risks in a controlled manner, the odds of gaining significant character power from a vault will outweigh a low % chance of instadeath.
4. You can sometimes afford to take a monster for a couple turns, but can't afford to actually fight it all the way.
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