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Old April 14, 2010, 19:28   #5
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A tangentially related issue is why to have the phantom extra slot in the pack? That seems to exist only so that when you unwield an item with a full pack you drop the last item in the resorted pack rather than the item you unwielded, which IMO is the wrong behavior anyway.
That sounds like a bug. The correct behavior is to store the unwielded item in the "phantom slot". Pack overflowing occurs before inventory sorting (or at least it ought to) so that the unwielded item is dropped. Perhaps some recent code changes broke the order of events in certain circumstances?

It's also possible that I'm remembering code from a variant instead of Vanilla.
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