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Old May 2, 2021, 08:09   #1
will_asher
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Location: San Antonio, TX
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RubberBand testing

Rubberband still feels a lot like V, but that'll change.
Thought I'd show off my nice early finds in my testing game.
Code:
  [RubberBand  0.1.0 Alpha Character Dump]

 Name   Nargol       Age             19          Self  RB  CB  EB   Best
 Race   Goblin       Height       2'11"   STR:     18  +1  +0  +0  18/10
 Class  Rogue        Weight     4st 3lb   INT:     11  -1  +1  +0     11
 Title  Burglar      Turns used:          WIS:      9  -1  -3  +0      5
 HP     193/193      Game        225796   DEX:     16  +3  +3  +0  18/40
 SP     14/14        Standard     25634   CON:     15  +0  -1  +3     17
                     Resting        200

 Level                 21    Armor      [25,+58]    Saving Throw     51%
 Cur Exp             7609                           Stealth    Excellent
 Max Exp             7609    Melee       2d6,+33    Disarm - phys.  100%
 Adv Exp             8840    To-hit       45,+25    Disarm - magic   93%
                             Blows      1.3/turn    Magic Devices     59
 Gold                7615                           Searching        58%
 Burden          147.1 lb    Shoot to-dam     +7    Infravision    40 ft
 Overweight       15.2 lb    To-hit       43,+13    Speed       1 (1.1x)
 Max Depth     950' (L19)    Shots      1.0/turn

 You are the largest of a litter of 3 pups. Your father was a hunter,
 and your mother was a cook. You have brown eyes, a dark brown hide,
 and small, sharp teeth.

Resistances         Abilities
 Acid:............. pFear:.............
 Elec:....+...+.... pBlnd:.............
 Fire:............. pConf:.............
 Cold:............. pStun:.............
 Pois:............. HLife:.............
Light:............. Regen:.............
 Dark:.............   ESP:.............
Sound:............. S.Inv:+............
Shard:............. FrAct:..........+..
Nexus:...........+. Feath:...........+.
Nethr:............. S.Dig:.............
Chaos:............. TrpIm:.............
Disen:............. Bless:.............

Hindrances          Modifiers
ImpHP:............. Stea.:.............
ImpSP:............. Sear.:.............
 Fear:............. Infra:............+
Aggrv:............. Tunn.:..+..........
NoTel:............. Speed:.............
DrExp:............. Blows:.............
Stick:............. Shots:.............
Fragl:............. Might:.............
                    Light:.............
                    D.Red:.............
                    Moves:.............


  [Character Equipment]

a) the Broad Axe 'Barukkheled' (+13,+19) <+3>
     Found lying on the floor at 400 feet (level 8)
     
     +3 constitution.
     Slays giants, trolls, orcs, evil creatures.
     Cannot be harmed by Acid, Fire.
     Grants the ability to see invisible things.  
     
     Combat info:
     1.3 blows/round.
     With +1 STR and +0 DEX you would get 1.6 blows
     With +0 STR and +2 DEX you would get 1.6 blows
     Average damage/round: 79.5 vs giants, trolls, and orcs, 69 vs evil
     creatures, and 58.3 vs. others.
     
b) a Long Bow (x3) (+1,+7)
     Bought from a store
     
c) a Ring of Digging <+3>
     Found lying on the floor at 750 feet (level 15)
     
     +3 tunneling.
     
d) a Ring of Protection [+16]
     Found lying on the floor of a special room at 900 feet (level 18)
     
e) an Amulet of Resist Lightning
     Found lying on the floor of a special room at 500 feet (level 10)
     
     Provides resistance to Lightning.
     
f) a Lantern (11339 turns)
     Found lying on the floor of a special room at 300 feet (level 6)
     
     Cannot be harmed by Fire.
     Intensity 3 light.
     
g) Studded Leather Armour (-1) [12,+5]
     Dropped by a small kobold at 900 feet (level 18)
     
h) a Cloak [1,+6]
     Dropped by a small kobold at 900 feet (level 18)
     
i) the Dagger 'Dethanc' (1d4) (+9,+12) [+10]
     Found lying on the floor at 100 feet (level 2)
     
     Branded with lightning.
     Provides resistance to Lightning.
     Cannot be harmed by Acid.
     
     When activated, it creates a lightning bolt (that always beams)
     with damage 6d6.
     Takes 7 to 13 turns to recharge at your current speed.
     Your chance of success is 94.5%
     
     Combat info:
     3.3 blows/round.
     With +1 STR and +0 DEX you would get 3.8 blows
     With +0 STR and +2 DEX you would get 3.7 blows
     Average damage/round: 117.8 vs creatures not resistant to
     lightning and 99.5 vs. others.
     Average thrown damage: 133.1 vs creatures not resistant to
     lightning and 44.3 vs. others.
     You may wield this weapon in the off-hand (shield slot).
     
j) a Metal Cap [3,+5]
     Dropped by an uruk at 950 feet (level 19)
     
k) a Set of Leather Gloves of Free Action [1,+8]
     Found lying on the floor at 950 feet (level 19)
     
     Prevents paralysis.  
     
l) a Pair of Steel Shod Boots of Stability [7,+6]
     Dropped by Grishnįkh, the Hill Orc at 700 feet (level 14)
     
     Provides resistance to Nexus.
     Cannot be harmed by Fire.
     Feather Falling.  
     




  [Character Inventory]

a) 2 Mushrooms of Second Sight
b) a Mushroom of Clear Mind
c) 9 Potions of Cure Serious Wounds
d) 9 Potions of Cure Critical Wounds
e) 2 Potions of Speed
f) 2 Potions of Heroism
g) 3 Potions of Berserk Strength
h) 40 Scrolls of Phase Door {@r1}
i) a Scroll of Teleportation
j) 6 Scrolls of Word of Recall {@r4}
k) 3 Rods of Treasure Location
l) a Rod of Curing
m) a Rod of Restoration (charging)
     Cannot be harmed by Lightning.
     
n) a Rod of Drain Life
o) a Rod of Teleport Other
p) 4 Rods of Light
q) a Rod of Illumination (charging)
r) a Wand of Lightning Bolts (6 charges)
s) 2 Wands of Stinking Cloud (20 charges)
t) 2 Staves of Mapping (15 charges)
u) a Wicker Shield of Resistance [2,+13]
     Found lying on the floor at 50 feet (level 1)
     
     Provides resistance to Acid, Lightning, Fire, Cold.
     Cannot be harmed by Acid.
     
v) a Trident (1d10) (+3,+8) {??}
     Dropped by Nįr, the Dwarf at 900 feet (level 18)
     
     You do not know the full extent of this item's powers.
     Slays animals.
     
     Combat info:
     1.6 blows/round.
     With +1 STR and +0 DEX you would get 2.0 blows
     With +0 STR and +2 DEX you would get 2.0 blows
     Average damage/round: 58.1 vs animals and 48.1 vs. others.
     




  [Character Quiver]

0) an Arrow (1d4) (+0,+0) {@f1}
     Combat info:
     When fired, hits targets up to 120 feet away.
     Average damage/round: 28.7.
     35% chance of breaking upon contact.
     
1) 40 Arrows (1d4) (+0,+0) {@f1}
     Combat info:
     When fired, hits targets up to 120 feet away.
     Average damage/round: 28.7.
     35% chance of breaking upon contact.
     
2) 23 Arrows of Slay Animal (1d4) (+3,+7) {@f3}
     Slays animals.
     
     Combat info:
     When fired, hits targets up to 120 feet away.
     Average damage/round: 84.1 vs animals and 50.5 vs. others.
     35% chance of breaking upon contact.
     
3) 2 Arrows of Slay Animal (1d4) (+5,+2) {@f3}
     Slays animals.
     
     Combat info:
     When fired, hits targets up to 120 feet away.
     Average damage/round: 58.6 vs animals and 35.2 vs. others.
     35% chance of breaking upon contact.
     
4) 24 Bolts (1d5) (+5,+3)
5) 9 Iron Shots (1d4) (+4,+6)
     Combat info:
     Average thrown damage: 17.3.
     


  [Home Inventory]

a) 2 Books of Magic Spells [First Spells]
     
     You can read this book.
     
b) a Mushroom of Purging
c) a Potion of Speed
d) 4 Potions of Heroism
e) 4 Potions of Berserk Strength
f) 2 Potions of See Invisible
g) 21 Scrolls of Phase Door {@r1}
h) 5 Scrolls of Teleportation
i) a Staff of Mapping (9 charges)
j) a Ring of the Dog <-2>
     Found lying on the floor at 550 feet (level 11)
     
     -2 stealth.
     Provides protection from fear.
     
k) the Set of Gauntlets 'Paurhach' [3,+14]
     Found lying on the floor at 550 feet (level 11)
     
     Provides resistance to Fire.
     Cannot be harmed by Acid, Fire.
     Speeds regeneration.  
     
     When activated, it creates a fire bolt with damage 9d8.
     Takes 9 to 17 turns to recharge at your current speed.
     Your chance of success is 94.5%
     
l) a Tulwar (2d4) (+4,+4) {??}
     Found lying on the floor at 550 feet (level 11)
     
     You do not know the full extent of this item's powers.
     
     Combat info:
     1.6 blows/round.
     With +2 STR and +0 DEX you would get 2.0 blows
     With +0 STR and +2 DEX you would get 2.0 blows
     Average damage/round: 40.1.
     
m) 13 Bolts of Acid (1d6) (+4,+3)
     Branded with acid.
     Cannot be harmed by Acid.
     


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       996    100'  Reached level 2
      1223    100'  Killed Fang, Farmer Maggot's Dog
      1223    100'  Reached level 3
      3167      0'  Reached level 4
      4888    100'  Found the Dagger 'Dethanc'
      5056    100'  Reached level 5
      7193    150'  Reached level 6
      7812    200'  Reached level 7
      8728    300'  Reached level 8
      9370    300'  Killed Grip, Farmer Maggot's Dog
      9443    300'  Reached level 9
     10708    400'  Reached level 10
     11843    400'  Killed Lagduf, the Snaga
     11852    400'  Reached level 11
     12315    400'  Found the Broad Axe 'Barukkheled'
     14266    500'  Reached level 12
     14727    550'  Reached level 13
     15330    550'  Killed Golfimbul, the Hill Orc Chief
     15352    550'  Reached level 14
     15983    550'  Found the Set of Gauntlets 'Paurhach'
     17662    600'  Reached level 15
     18959    700'  Killed Grishnįkh, the Hill Orc
     18976    700'  Reached level 16
     20516    750'  Reached level 17
     21807    750'  Reached level 18
     22092    800'  Killed Bullroarer the Hobbit
     22630    800'  Reached level 19
     22979    850'  Killed Ufthak of Cirith Ungol
     23614    900'  Killed Nįr, the Dwarf
     23620    900'  Reached level 20
     24885    900'  Killed Wormtongue, Agent of Saruman
     25138    950'  Killed Bolg, Son of Azog
     25189    950'  Reached level 21


  [Options]

  [User interface]

Use the roguelike command keyset             : yes (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : yes (show_damage)
Use old target by default                    : yes (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : no  (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Center map continuously                      : no  (center_player)
Color: Show unique monsters in purple        : no  (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : yes (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)
Show effective speed as multiplier           : no  (effective_speed)

  [Birth]

Generate a new, random artifact set          : no  (birth_randarts)
Generate connected stairs                    : yes (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : no  (birth_no_selling)
Use vanilla-ish flavored monsters (removes fairies in favor of yeeks and icky things): no  (birth_vish)
Include silly monsters                       : yes (birth_sillymon)
Monsters learn from their mistakes           : yes (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)             : no  (birth_levels_persist)
To-damage is a percentage of dice (experimental): no  (birth_percent_damage)
Oh, and I haven't gotten around to doing history lines for the new races yet, so that's why I'm the son of kobolds...
__________________
Will_Asher
aka LibraryAdventurer

My old variant DaJAngband:
http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...)
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