DaJAngband Maintainer
Join Date: Apr 2007
Location: San Antonio, TX
Posts: 1,124
Donated: $10
|
Code:
[RubberBand 0.1.0 Alpha Character Dump]
Name Creth Age 20 Self RB CB EB Best
Race Goblin Height 3'3" STR: 17 +1 +0 +4 18/40
Class Ranger Weight 4st 12lb INT: 11 -1 +0 +3 13
Title Tracker Turns used: WIS: 16 -1 +2 +0 17
HP -3/229 Game 273226 DEX: 15 +3 +1 +3 18/40
SP 33/33 Standard 33827 CON: 13 +0 -1 +0 12
Resting 1154
Level 25 Armor [16,+35] Saving Throw 61%
Cur Exp 18945 Stealth Good
Max Exp 18945 Melee 2d5,+24 Disarm - phys. 91%
Adv Exp 22750 To-hit 55,+25 Disarm - magic 60%
Blows 2.0/turn Magic Devices 59
Gold 16267 Searching 57%
Burden 114.0 lb Shoot to-dam +15 Infravision 70 ft
Overweight -53.9 lb To-hit 62,+15 Speed 5 (1.5x)
Max Depth 1100' (L22) Shots 1.8/turn
You are the runt of a litter of 4 pups. Your father was a hunter, and
your mother was a prisoner of war. You have glowing red eyes, a
reddish-brown hide, and small, sharp teeth.
Resistances Abilities
Acid:......+...... pFear:.............
Elec:.....++.+.... pBlnd:.............
Fire:......+...... pConf:.............
Cold:..+...+...... pStun:.............
Pois:............. HLife:....+........
Light:............. Regen:.............
Dark:............. ESP:.............
Sound:............. S.Inv:+............
Shard:............. FrAct:..........++.
Nexus:............. Feath:.............
Nethr:............. S.Dig:....+........
Chaos:............. TrpIm:.............
Disen:............. Bless:.............
Hindrances Modifiers
ImpHP:............. Stea.:.............
ImpSP:............. Sear.:.............
Fear:............. Infra:.........+..+
Aggrv:............. Tunn.:...+.........
NoTel:............. Speed:+............
DrExp:............. Blows:.............
Stick:............. Shots:............+
Fragl:............. Might:.............
Light:.....+.......
D.Red:.............
Moves:.............
[Last Messages]
> You have disarmed the discolored spot.
> You smite the half-orc (34).
> You smite the half-orc (74). It was a great hit!
> You have slain the half-orc.
> The mature gold dragon claws you (14).
> The mature gold dragon misses you.
> The mature gold dragon bites you (29).
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> You have 16 Scrolls of Phase Door {@r1} (h).
> A line of shimmering blue light appears.
> Target Selected.
> The mature gold dragon cries out in pain.
> The mature gold dragon breathes sound.
> You die.
Killed by a mature gold dragon.
[Character Equipment]
a) the Lucerne Hammer of Until (2d5) (+16,+16) <+4, +3>
Dropped by a hill orc at 900 feet (level 18)
+4 strength.
+3 intelligence.
+3 speed.
Slays undead (powerfully), dragons (powerfully), demons, giants,
trolls, animals, evil creatures.
Cannot be harmed by Acid, Fire.
Grants the ability to see invisible things.
Combat info:
2.0 blows/round.
With +3 STR and +0 DEX you would get 2.3 blows
With +0 STR and +2 DEX you would get 2.3 blows
Average damage/round: 121.4 vs undead and dragons, 94 vs demons,
giants, and trolls, 80.4 vs animals and evil creatures, and 66.6
vs. others.
You may wield this weapon in the off-hand (shield slot).
b) a Short Bow of Power (x2) (+6,+15)
Bought from a store
c) a Ring of Ice [+10]
Found lying on the floor at 1000 feet (level 20)
Provides resistance to Cold.
d) a Ring of Digging <+5>
Dropped by a cave orc at 800 feet (level 16)
+5 tunneling.
e) an Amulet of Sustenance
Found lying on the floor at 750 feet (level 15)
Sustains strength, intelligence, wisdom, dexterity, constitution.
Slows your metabolism. Sustains your life force.
f) the Phial of Oronwen <+3>
Found lying on the floor in a vault at 1050 feet (level 21)
+3 dexterity.
+3 light.
Provides resistance to Lightning.
Cannot be harmed by Fire.
Intensity 3 light.
When activated, it lights up the surrounding area, hurting
light-sensitive creatures.
Takes 16 to 30 turns to recharge at your current speed.
Your chance of success is 88.9%
g) Soft Leather Armour of Resistance [8,+12]
Dropped by Mauhur the Uruk at 1100 feet (level 22)
Provides resistance to Acid, Lightning, Fire, Cold.
Cannot be harmed by Acid, Fire.
h) a Cloak [1,+0]
Dropped by an imp at 700 feet (level 14)
i) a Walking Staff of Lightning (1d4) (+5,+5)
Found lying on the floor at 450 feet (level 9)
Branded with lightning.
Provides resistance to Lightning.
Combat info:
1.6 blows/round.
With +1 STR and +0 DEX you would get 2.0 blows
With +0 STR and +2 DEX you would get 2.0 blows
Average damage/round: 34.8 vs creatures not resistant to lightning
and 25.7 vs. others.
You may wield this weapon in the off-hand (shield slot).
j) a Hard Leather Cap of Infravision [2,+3] <+3>
Bought from a store
+3 infravision.
k) a Set of Gauntlets of Free Action [3,+5]
Dropped by a snaga at 800 feet (level 16)
Prevents paralysis.
l) a Pair of Leather Sandals of Free Action [1,+3]
Found lying on the floor at 800 feet (level 16)
Prevents paralysis.
[Character Inventory]
a) 2 Books of Nature Magics [Lesser Charms]
You can read this book.
b) 2 Mushrooms of Second Sight
c) 14 Potions of Cure Serious Wounds
d) 2 Potions of Cure Critical Wounds {@q1}
e) 3 Potions of Speed {@q3}
f) 2 Potions of Heroism
g) 3 Potions of Berserk Strength
h) 16 Scrolls of Phase Door {@r1}
i) 2 Scrolls of Teleportation {@r9}
j) 2 Scrolls of Identify Rune
k) 5 Scrolls of Word of Recall {@r4}
l) a Rod of Treasure Location
m) a Rod of Curing
n) 3 Rods of Drain Life (2 charging)
o) 2 Rods of Light (1 charging)
p) 3 Rods of Illumination
q) 2 Wands of Frost Bolts (15 charges)
r) a Wand of Stinking Cloud (9 charges)
s) a Wand of Slow Monster (4 charges)
t) 2 Staves of Teleportation (1d4) (+3,+3) (15 charges)
Combat info:
1.6 blows/round.
With +1 STR and +0 DEX you would get 2.0 blows
With +0 STR and +2 DEX you would get 2.0 blows
Average damage/round: 21.9.
You may wield this weapon in the off-hand (shield slot).
u) a Robe of Resistance [2,+19] {cursed}
Dropped by Khîm, son of Mîm at 1100 feet (level 22)
It attracts opponents and weakens the defences.
Provides resistance to Acid, Lightning, Fire, Cold.
Cannot be harmed by Acid, Fire.
v) the Metal Cap 'Brech' [3,+16]
Dropped by Gorbag, the Orc Captain at 1050 feet (level 21)
Cannot be harmed by Acid.
w) a War Hammer of Lightning (3d3) (+3,+13)
Found lying on the floor at 1050 feet (level 21)
Branded with lightning.
Provides resistance to Lightning.
Combat info:
1.3 blows/round.
With +1 STR and +0 DEX you would get 1.6 blows
With +0 STR and +2 DEX you would get 1.6 blows
Average damage/round: 56.1 vs creatures not resistant to lightning
and 38.1 vs. others.
[Character Quiver]
1) 18 Arrows (1d4) (+0,+0) {@f1}
Combat info:
When fired, hits targets up to 100 feet away.
Average damage/round: 63.5.
35% chance of breaking upon contact.
2) 8 Arrows (1d4) (+4,+5) {@f2}
Combat info:
When fired, hits targets up to 100 feet away.
Average damage/round: 82.6.
35% chance of breaking upon contact.
[Home Inventory]
a) a Mushroom of Purging
b) 2 Potions of Speed {@q3}
c) 3 Potions of Heroism
d) 3 Scrolls of Identify Rune
e) a Scroll of Remove Curse
f) a Rod of Restoration
Cannot be harmed by Lightning.
g) a Wand of Stinking Cloud (9 charges)
h) a Wand of Slow Monster (5 charges)
i) a Staff of Detect Invisible of *Slay Troll* (1d4) (+3,+6) <+2> (15 charges) {!d
Found lying on the floor of a special room at 750 feet (level 15)
+2 strength.
Slays trolls.
Provides resistance to Acid.
Cannot be harmed by Acid.
Combat info:
2.3 blows/round.
With +1 STR and +0 DEX you would get 2.7 blows
With +0 STR and +2 DEX you would get 2.7 blows
Average damage/round: 54.7 vs trolls and 41.6 vs. others.
You may wield this weapon in the off-hand (shield slot).
j) a Ring of Resist Poison
Dropped by a stonefoot warrior at 1000 feet (level 20)
Provides resistance to Poison.
k) a Ring of Resist Fire and Cold
Provides resistance to Fire, Cold.
l) a Ring of the Dog <-2>
-2 stealth.
Provides protection from fear.
m) a Ring of Free Action
Dropped by a spirit naga at 1000 feet (level 20)
Prevents paralysis.
n) 5 Arrows (1d4) (+4,+5) {@f2}
Combat info:
When fired, hits targets up to 100 feet away.
Average damage/round: 82.6.
35% chance of breaking upon contact.
[Player history]
Turn Depth Note
0 0' Began the quest to destroy Morgoth.
409 50' Reached level 2
1178 100' Reached level 3
2482 50' Reached level 4
4106 350' Reached level 5
4404 350' Reached level 6
6450 150' Reached level 7
7282 200' Killed Fang, Farmer Maggot's Dog
7330 250' Killed Grip, Farmer Maggot's Dog
8085 250' Reached level 8
8975 300' Reached level 9
9545 450' Reached level 10
10773 450' Reached level 11
11120 450' Killed Brodda, the Easterling
11846 500' Reached level 12
12837 600' Reached level 13
13245 600' Reached level 14
14286 650' Reached level 15
16060 650' Reached level 16
16443 700' Killed Bullroarer the Hobbit
16464 700' Killed Golfimbul, the Hill Orc Chief
17377 750' Reached level 17
19960 750' Reached level 18
22466 850' Reached level 19
24443 900' Reached level 20
24473 900' Found the Lucerne Hammer of Until
24813 900' Killed Radbug of Cirith Ungol
24842 900' Killed Ufthak of Cirith Ungol
25595 900' Killed Ulfast, Son of Ulfang
26217 950' Reached level 21
26518 950' Killed Dominick the Cruel
27444 1000' Killed Nár, the Dwarf
27444 1000' Reached level 22
29430 1000' Killed The Wicked Witch of the West
30085 1000' Reached level 23
31046 1050' Found the Phial of Oronwen
31649 0' Killed Farmer Maggot
32120 1050' Reached level 24
32154 1050' Killed Gorbag, the Orc Captain
32157 1050' Found the Metal Cap 'Brech'
32765 1100' Killed Mauhur the Uruk
33502 1100' Reached level 25
33764 1100' Killed Khîm, son of Mîm
33768 1100' Killed Ibun, son of Mîm
[Options]
[User interface]
Use the roguelike command keyset : yes (rogue_like_commands)
Use sound : no (use_sound)
Show damage player deals to monsters : yes (show_damage)
Use old target by default : yes (use_old_target)
Always pickup items : no (pickup_always)
Always pickup items matching inventory : yes (pickup_inven)
Show flavors in object descriptions : no (show_flavors)
Highlight target with cursor : no (show_target)
Highlight player with cursor between turns : no (highlight_player)
Disturb whenever viewable monster moves : yes (disturb_near)
Show walls as solid blocks : no (solid_walls)
Show walls with shaded background : no (hybrid_walls)
Color: Illuminate torchlight in yellow : no (view_yellow_light)
Color: Shimmer multi-colored things : no (animate_flicker)
Center map continuously : yes (center_player)
Color: Show unique monsters in purple : no (purple_uniques)
Automatically clear '-more-' prompts : no (auto_more)
Color: Player color indicates % hit points : yes (hp_changes_color)
Allow mouse clicks to move the player : yes (mouse_movement)
Notify on object recharge : no (notify_recharge)
Show effective speed as multiplier : no (effective_speed)
[Birth]
Generate a new, random artifact set : yes (birth_randarts)
Generate connected stairs : yes (birth_connect_stairs)
Force player descent (never make up stairs) : no (birth_force_descend)
Word of Recall has no effect : no (birth_no_recall)
Restrict creation of artifacts : no (birth_no_artifacts)
Stack objects on the floor : yes (birth_stacking)
Lose artifacts when leaving level : no (birth_lose_arts)
Show level feelings : yes (birth_feelings)
Increase gold drops but disable selling : no (birth_no_selling)
Use vanilla-ish flavored monsters (removes fairies in favor of yeeks and icky things): no (birth_vish)
Include silly monsters : yes (birth_sillymon)
Monsters learn from their mistakes : yes (birth_ai_learn)
Know all runes on birth : no (birth_know_runes)
Know all flavors on birth : no (birth_know_flavors)
Persistent levels (experimental) : no (birth_levels_persist)
To-damage is a percentage of dice (experimental): no (birth_percent_damage)
Rods of Drain life seem unusually common the last couple games. I know I haven't touched their entry in object.txt...
The Wicked Witch of the West is a unique that only shows up when the "include silly monsters" option is turned on. Yes, she has winged monkeys.
(Haven't gotten around to getting rid of the VISH option yet.)
|