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Old May 8, 2021, 10:42   #2
will_asher
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  [RubberBand  0.1.0 Alpha Character Dump]

 Name   Creth        Age             20          Self  RB  CB  EB   Best
 Race   Goblin       Height        3'3"   STR:     17  +1  +0  +4  18/40
 Class  Ranger       Weight    4st 12lb   INT:     11  -1  +0  +3     13
 Title  Tracker      Turns used:          WIS:     16  -1  +2  +0     17
 HP     -3/229       Game        273226   DEX:     15  +3  +1  +3  18/40
 SP     33/33        Standard     33827   CON:     13  +0  -1  +0     12
                     Resting       1154

 Level                 25    Armor      [16,+35]    Saving Throw     61%
 Cur Exp            18945                           Stealth         Good
 Max Exp            18945    Melee       2d5,+24    Disarm - phys.   91%
 Adv Exp            22750    To-hit       55,+25    Disarm - magic   60%
                             Blows      2.0/turn    Magic Devices     59
 Gold               16267                           Searching        57%
 Burden          114.0 lb    Shoot to-dam    +15    Infravision    70 ft
 Overweight      -53.9 lb    To-hit       62,+15    Speed       5 (1.5x)
 Max Depth    1100' (L22)    Shots      1.8/turn

 You are the runt of a litter of 4 pups. Your father was a hunter, and
 your mother was a prisoner of war. You have glowing red eyes, a
 reddish-brown hide, and small, sharp teeth.

Resistances         Abilities
 Acid:......+...... pFear:.............
 Elec:.....++.+.... pBlnd:.............
 Fire:......+...... pConf:.............
 Cold:..+...+...... pStun:.............
 Pois:............. HLife:....+........
Light:............. Regen:.............
 Dark:.............   ESP:.............
Sound:............. S.Inv:+............
Shard:............. FrAct:..........++.
Nexus:............. Feath:.............
Nethr:............. S.Dig:....+........
Chaos:............. TrpIm:.............
Disen:............. Bless:.............

Hindrances          Modifiers
ImpHP:............. Stea.:.............
ImpSP:............. Sear.:.............
 Fear:............. Infra:.........+..+
Aggrv:............. Tunn.:...+.........
NoTel:............. Speed:+............
DrExp:............. Blows:.............
Stick:............. Shots:............+
Fragl:............. Might:.............
                    Light:.....+.......
                    D.Red:.............
                    Moves:.............


  [Last Messages]

> You have disarmed the discolored spot.
> You smite the half-orc (34).
> You smite the half-orc (74). It was a great hit!
> You have slain the half-orc.
> The mature gold dragon claws you (14).
> The mature gold dragon misses you.
> The mature gold dragon bites you (29).
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> You have 16 Scrolls of Phase Door {@r1} (h).
> A line of shimmering blue light appears.
> Target Selected.
> The mature gold dragon cries out in pain.
> The mature gold dragon breathes sound.
> You die.

Killed by a mature gold dragon.

  [Character Equipment]

a) the Lucerne Hammer of Until (2d5) (+16,+16) <+4, +3>
     Dropped by a hill orc at 900 feet (level 18)
     
     +4 strength.
     +3 intelligence.
     +3 speed.
     Slays undead (powerfully), dragons (powerfully), demons, giants,
     trolls, animals, evil creatures.
     Cannot be harmed by Acid, Fire.
     Grants the ability to see invisible things.  
     
     Combat info:
     2.0 blows/round.
     With +3 STR and +0 DEX you would get 2.3 blows
     With +0 STR and +2 DEX you would get 2.3 blows
     Average damage/round: 121.4 vs undead and dragons, 94 vs demons,
     giants, and trolls, 80.4 vs animals and evil creatures, and 66.6
     vs. others.
     You may wield this weapon in the off-hand (shield slot).
     
b) a Short Bow of Power (x2) (+6,+15)
     Bought from a store
     
c) a Ring of Ice [+10]
     Found lying on the floor at 1000 feet (level 20)
     
     Provides resistance to Cold.
     
d) a Ring of Digging <+5>
     Dropped by a cave orc at 800 feet (level 16)
     
     +5 tunneling.
     
e) an Amulet of Sustenance
     Found lying on the floor at 750 feet (level 15)
     
     Sustains strength, intelligence, wisdom, dexterity, constitution.
     Slows your metabolism.  Sustains your life force.  
     
f) the Phial of Oronwen <+3>
     Found lying on the floor in a vault at 1050 feet (level 21)
     
     +3 dexterity.
     +3 light.
     Provides resistance to Lightning.
     Cannot be harmed by Fire.
     Intensity 3 light.
     
     When activated, it lights up the surrounding area, hurting
     light-sensitive creatures.
     Takes 16 to 30 turns to recharge at your current speed.
     Your chance of success is 88.9%
     
g) Soft Leather Armour of Resistance [8,+12]
     Dropped by Mauhur the Uruk at 1100 feet (level 22)
     
     Provides resistance to Acid, Lightning, Fire, Cold.
     Cannot be harmed by Acid, Fire.
     
h) a Cloak [1,+0]
     Dropped by an imp at 700 feet (level 14)
     
i) a Walking Staff of Lightning (1d4) (+5,+5)
     Found lying on the floor at 450 feet (level 9)
     
     Branded with lightning.
     Provides resistance to Lightning.
     
     Combat info:
     1.6 blows/round.
     With +1 STR and +0 DEX you would get 2.0 blows
     With +0 STR and +2 DEX you would get 2.0 blows
     Average damage/round: 34.8 vs creatures not resistant to lightning
     and 25.7 vs. others.
     You may wield this weapon in the off-hand (shield slot).
     
j) a Hard Leather Cap of Infravision [2,+3] <+3>
     Bought from a store
     
     +3 infravision.
     
k) a Set of Gauntlets of Free Action [3,+5]
     Dropped by a snaga at 800 feet (level 16)
     
     Prevents paralysis.  
     
l) a Pair of Leather Sandals of Free Action [1,+3]
     Found lying on the floor at 800 feet (level 16)
     
     Prevents paralysis.  
     




  [Character Inventory]

a) 2 Books of Nature Magics [Lesser Charms]
     
     You can read this book.
     
b) 2 Mushrooms of Second Sight
c) 14 Potions of Cure Serious Wounds
d) 2 Potions of Cure Critical Wounds {@q1}
e) 3 Potions of Speed {@q3}
f) 2 Potions of Heroism
g) 3 Potions of Berserk Strength
h) 16 Scrolls of Phase Door {@r1}
i) 2 Scrolls of Teleportation {@r9}
j) 2 Scrolls of Identify Rune
k) 5 Scrolls of Word of Recall {@r4}
l) a Rod of Treasure Location
m) a Rod of Curing
n) 3 Rods of Drain Life (2 charging)
o) 2 Rods of Light (1 charging)
p) 3 Rods of Illumination
q) 2 Wands of Frost Bolts (15 charges)
r) a Wand of Stinking Cloud (9 charges)
s) a Wand of Slow Monster (4 charges)
t) 2 Staves of Teleportation (1d4) (+3,+3) (15 charges)
     Combat info:
     1.6 blows/round.
     With +1 STR and +0 DEX you would get 2.0 blows
     With +0 STR and +2 DEX you would get 2.0 blows
     Average damage/round: 21.9.
     You may wield this weapon in the off-hand (shield slot).
     
u) a Robe of Resistance [2,+19] {cursed}
     Dropped by Khm, son of Mm at 1100 feet (level 22)
     
     It attracts opponents and weakens the defences.
     Provides resistance to Acid, Lightning, Fire, Cold.
     Cannot be harmed by Acid, Fire.
     
v) the Metal Cap 'Brech' [3,+16]
     Dropped by Gorbag, the Orc Captain at 1050 feet (level 21)
     
     Cannot be harmed by Acid.
     
w) a War Hammer of Lightning (3d3) (+3,+13)
     Found lying on the floor at 1050 feet (level 21)
     
     Branded with lightning.
     Provides resistance to Lightning.
     
     Combat info:
     1.3 blows/round.
     With +1 STR and +0 DEX you would get 1.6 blows
     With +0 STR and +2 DEX you would get 1.6 blows
     Average damage/round: 56.1 vs creatures not resistant to lightning
     and 38.1 vs. others.
     




  [Character Quiver]

1) 18 Arrows (1d4) (+0,+0) {@f1}
     Combat info:
     When fired, hits targets up to 100 feet away.
     Average damage/round: 63.5.
     35% chance of breaking upon contact.
     
2) 8 Arrows (1d4) (+4,+5) {@f2}
     Combat info:
     When fired, hits targets up to 100 feet away.
     Average damage/round: 82.6.
     35% chance of breaking upon contact.
     


  [Home Inventory]

a) a Mushroom of Purging
b) 2 Potions of Speed {@q3}
c) 3 Potions of Heroism
d) 3 Scrolls of Identify Rune
e) a Scroll of Remove Curse
f) a Rod of Restoration
     Cannot be harmed by Lightning.
     
g) a Wand of Stinking Cloud (9 charges)
h) a Wand of Slow Monster (5 charges)
i) a Staff of Detect Invisible of *Slay Troll* (1d4) (+3,+6) <+2> (15 charges) {!d
     Found lying on the floor of a special room at 750 feet (level 15)
     
     +2 strength.
     Slays trolls.
     Provides resistance to Acid.
     Cannot be harmed by Acid.
     
     Combat info:
     2.3 blows/round.
     With +1 STR and +0 DEX you would get 2.7 blows
     With +0 STR and +2 DEX you would get 2.7 blows
     Average damage/round: 54.7 vs trolls and 41.6 vs. others.
     You may wield this weapon in the off-hand (shield slot).
     
j) a Ring of Resist Poison
     Dropped by a stonefoot warrior at 1000 feet (level 20)
     
     Provides resistance to Poison.
     
k) a Ring of Resist Fire and Cold
     Provides resistance to Fire, Cold.
     
l) a Ring of the Dog <-2>
     -2 stealth.
     Provides protection from fear.
     
m) a Ring of Free Action
     Dropped by a spirit naga at 1000 feet (level 20)
     
     Prevents paralysis.  
     
n) 5 Arrows (1d4) (+4,+5) {@f2}
     Combat info:
     When fired, hits targets up to 100 feet away.
     Average damage/round: 82.6.
     35% chance of breaking upon contact.
     


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       409     50'  Reached level 2
      1178    100'  Reached level 3
      2482     50'  Reached level 4
      4106    350'  Reached level 5
      4404    350'  Reached level 6
      6450    150'  Reached level 7
      7282    200'  Killed Fang, Farmer Maggot's Dog
      7330    250'  Killed Grip, Farmer Maggot's Dog
      8085    250'  Reached level 8
      8975    300'  Reached level 9
      9545    450'  Reached level 10
     10773    450'  Reached level 11
     11120    450'  Killed Brodda, the Easterling
     11846    500'  Reached level 12
     12837    600'  Reached level 13
     13245    600'  Reached level 14
     14286    650'  Reached level 15
     16060    650'  Reached level 16
     16443    700'  Killed Bullroarer the Hobbit
     16464    700'  Killed Golfimbul, the Hill Orc Chief
     17377    750'  Reached level 17
     19960    750'  Reached level 18
     22466    850'  Reached level 19
     24443    900'  Reached level 20
     24473    900'  Found the Lucerne Hammer of Until
     24813    900'  Killed Radbug of Cirith Ungol
     24842    900'  Killed Ufthak of Cirith Ungol
     25595    900'  Killed Ulfast, Son of Ulfang
     26217    950'  Reached level 21
     26518    950'  Killed Dominick the Cruel
     27444   1000'  Killed Nr, the Dwarf
     27444   1000'  Reached level 22
     29430   1000'  Killed The Wicked Witch of the West
     30085   1000'  Reached level 23
     31046   1050'  Found the Phial of Oronwen
     31649      0'  Killed Farmer Maggot
     32120   1050'  Reached level 24
     32154   1050'  Killed Gorbag, the Orc Captain
     32157   1050'  Found the Metal Cap 'Brech'
     32765   1100'  Killed Mauhur the Uruk
     33502   1100'  Reached level 25
     33764   1100'  Killed Khm, son of Mm
     33768   1100'  Killed Ibun, son of Mm


  [Options]

  [User interface]

Use the roguelike command keyset             : yes (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : yes (show_damage)
Use old target by default                    : yes (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : no  (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Center map continuously                      : yes (center_player)
Color: Show unique monsters in purple        : no  (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : yes (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)
Show effective speed as multiplier           : no  (effective_speed)

  [Birth]

Generate a new, random artifact set          : yes (birth_randarts)
Generate connected stairs                    : yes (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : no  (birth_no_selling)
Use vanilla-ish flavored monsters (removes fairies in favor of yeeks and icky things): no  (birth_vish)
Include silly monsters                       : yes (birth_sillymon)
Monsters learn from their mistakes           : yes (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)             : no  (birth_levels_persist)
To-damage is a percentage of dice (experimental): no  (birth_percent_damage)
Rods of Drain life seem unusually common the last couple games. I know I haven't touched their entry in object.txt...
The Wicked Witch of the West is a unique that only shows up when the "include silly monsters" option is turned on. Yes, she has winged monkeys.
(Haven't gotten around to getting rid of the VISH option yet.)
__________________
Will_Asher
aka LibraryAdventurer

My old variant DaJAngband:
http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...)
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