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Old May 13, 2021, 13:09   #3
will_asher
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Join Date: Apr 2007
Location: San Antonio, TX
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There's clearly some bug that's messing with object generation. Rods of Drain life and Restoration have been way too common to be a coincidence. But I'm enjoying the nice finds in the meantime.
Code:
  [RubberBand  0.1.0 Alpha Character Dump]

 Name   Goforth      Age             15          Self  RB  CB  EB   Best
 Race   Half-Orc     Height        5'4"   STR:     17  +2  +0  +2  18/30
 Class  Ranger       Weight     9st 6lb   INT:      9  -1  +0  +0      8
 Title  Guide        Turns used:          Wis:     15  +0  +2  +2  18/10     18
 HP     220/220      Game        340555   DEX:     16  +0  +2  +5  18/50
 SP     34/34        Standard     43068   Con:     12  +1  -1  +0     12     11
                     Resting        755

 Level                 26    Armor      [49,+44]    Saving Throw     55%
 Cur Exp            27703                           Stealth    Excellent
 Max Exp            27703    Melee       2d7,+33    Disarm - phys.   82%
 Adv Exp            30000    To-hit       58,+20    Disarm - magic   52%
                             Blows      2.0/turn    Magic Devices     52
 Gold               23913                           Searching        66%
 Burden          182.9 lb    Shoot to-dam    +10    Infravision    30 ft
 Overweight       27.0 lb    To-hit        61,+9    Speed      10 (2.0x)
 Max Depth    1250' (L25)    Shots      1.8/turn    Slime level        6

 Your father was an Orc, but it is unacknowledged. You are the adopted
 child of a Landed Knight.  You are a credit to the family.  You have
 brown eyes, wavy brown hair, and a dark complexion.

Resistances         Abilities
 Acid:......+...... pFear:....+........
 Elec:...+..+...... pBlnd:.....+.......
 Fire:......+...... pConf:.............
 Cold:......+.+.... pStun:.............
 Pois:............. HLife:.............
Light:....+........ Regen:.............
 Dark:++..........+   ESP:.............
Sound:............. S.Inv:+....+.......
Shard:............. FrAct:..........+..
Nexus:.+.....+..... Feath:.............
Nethr:............. S.Dig:.............
Chaos:............. TrpIm:.............
Disen:............. Bless:+............

Hindrances          Modifiers
ImpHP:............. Stea.:.+...........
ImpSP:............. Sear.:+............
 Fear:............. Infra:............+
Aggrv:............. Tunn.:.............
NoTel:............. Speed:.+..+......+.
DrExp:............. Blows:.............
Stick:............. Shots:............+
Fragl:............. Might:.+...........
                    Light:.............
                    D.Red:.............
                    Moves:.............


  [Character Equipment]

a) the Short Sword of Lohtandor (2d7) (+16,+16) [+4] <+2, +3>
     Dropped by Golfimbul, the Hill Orc Chief at 600 feet (level 12)
     
     +2 strength.
     +2 wisdom.
     +3 searching skill.
     Slays evil creatures.
     Branded with weak cold.
     Provides resistance to Dark.
     Cannot be harmed by Acid.
     Grants the ability to see invisible things.  Blessed by the gods
     (combat bonuses for holy casters).  
     
     Combat info:
     2.0 blows/round.
     With +1 STR and +0 DEX you would get 2.3 blows
     With +0 STR and +1 DEX you would get 2.3 blows
     Average damage/round: 106.8 vs evil creatures and creatures not
     resistant to cold, and 88.6 vs. others.
     You may wield this weapon in the off-hand (shield slot).
     
b) the Short Bow of Lairthron (x4) (+5,+10) <+4, +3, +2>
     Dropped by an illusionist at 1000 feet (level 20)
     
     +4 stealth.
     +3 speed.
     +2 shooting power.
     Branded with lightning.
     Provides resistance to Dark, Nexus.
     Cannot be harmed by Acid, Fire.
     
     When activated, it tries to recharge a wand or staff, destroying
     the wand or staff on failure.
     Takes 180 to 220 turns to recharge at your current speed.
     Your chance of success is 93.3%
     
c) a Ring of Damage (+0,+9)
     Found lying on the floor in a vault at 1250 feet (level 25)
     
d) a Ring of Lightning [+10]
     Found lying on the floor at 1050 feet (level 21)
     
     Provides resistance to Lightning.
     Cannot be harmed by Lightning.
     
e) the Necklace 'Silurumo' <+4>
     Dropped by Dominick the Cruel at 700 feet (level 14)
     
     +4 speed.
     Provides resistance to Light.
     Provides protection from fear.
     
     When activated, it cures you of fear and poison.
     Takes 50 to 54 turns to recharge at your current speed.
     Your chance of success is 91.2%
     
f) a Lantern of See Invisible (13177 turns)
     Found lying on the floor at 1150 feet (level 23)
     
     Provides protection from blindness.
     Cannot be harmed by Fire.
     Grants the ability to see invisible things.  
     Intensity 3 light.
     
g) Chain Mail of Resistance (-2) [32,+7]
     Found lying on the floor in a vault at 1200 feet (level 24)
     
     Provides resistance to Acid, Lightning, Fire, Cold.
     Cannot be harmed by Acid.
     
h) the Fur Cloak of Bornimron [3,+8] <+5>
     Dropped by Lagduf, the Snaga at 1150 feet (level 23)
     
     +5 dexterity.
     Provides resistance to Nexus.
     Cannot be harmed by Acid, Fire.
     Sustains dexterity.
     
     When activated, it fires a stinking cloud with damage 12.
     Takes 50 to 54 turns to recharge at your current speed.
     Your chance of success is 89.5%
     
i) a Short Sword of Frost (1d7) (+2,+5)
     Dropped by a paladin at 1100 feet (level 22)
     
     Branded with cold.
     Provides resistance to Cold.
     
     Combat info:
     1.6 blows/round.
     With +1 STR and +0 DEX you would get 2.0 blows
     With +0 STR and +1 DEX you would get 2.0 blows
     Average damage/round: 58.4 vs creatures not resistant to cold and
     43.6 vs. others.
     You may wield this weapon in the off-hand (shield slot).
     
j) a Metal Cap [3,+3]
     Dropped by an Easterling champion at 1150 feet (level 23)
     
k) a Set of Gauntlets of Free Action [3,+3]
     Dropped by a blackguard at 1150 feet (level 23)
     
     Prevents paralysis.  
     
l) a Pair of Steel Shod Boots of Speed [7,+6] <+5>
     Dropped by Brodda, the Easterling at 700 feet (level 14)
     
     +5 speed.
     Cannot be harmed by Fire.
     




  [Character Inventory]

a) 2 Books of Nature Magics [Lesser Charms]
     
     You can read this book.
     
b) a Holy Book of Prayers [Healing and Sanctuary]
     Cannot be harmed by Fire.
     
c) 2 Flasks of oil
d) 12 Potions of Cure Serious Wounds
e) 40 Potions of Cure Critical Wounds {@q1}
f) 8 Potions of Cure Critical Wounds {@q1}
g) 5 Potions of Speed {@q3}
h) 5 Potions of Heroism
i) a Potion of Resist Poison
j) 24 Scrolls of Phase Door {@r1}
k) 4 Scrolls of Teleportation {@r9}
l) a Scroll of Identify Rune
m) 3 Rods of Treasure Location
n) a Rod of Drain Life
o) a Rod of Light
p) 2 Rods of Illumination (1 charging)
q) a Rod of Recall
     Cannot be harmed by Lightning.
     
r) a Staff of Detect Evil (1d4) (+0,+0) (20 charges)
     Found lying on the floor at 700 feet (level 14)
     
     Combat info:
     2.0 blows/round.
     With +1 STR and +0 DEX you would get 2.3 blows
     With +0 STR and +1 DEX you would get 2.3 blows
     Average damage/round: 37.8.
     You may wield this weapon in the off-hand (shield slot).
     
s) a Staff of Teleportation (1d4) (+0,+0) (8 charges)
     Combat info:
     2.0 blows/round.
     With +1 STR and +0 DEX you would get 2.3 blows
     With +0 STR and +1 DEX you would get 2.3 blows
     Average damage/round: 37.8.
     You may wield this weapon in the off-hand (shield slot).
     
t) a Ring of Damage (+0,+8)
     Dropped by a wyvern at 1200 feet (level 24)
     
u) a Ring of Digging <+5> {@w0}
     Found lying on the floor at 1200 feet (level 24)
     
     +5 tunneling.
     
v) Red Dragon Scale Mail (-2) [24,+14]
     Found lying on the floor in a vault at 1200 feet (level 24)
     
     Provides resistance to Fire.
     
w) a Maul of Slay Undead (4d5) (+4,+5)
     Dropped by Wormtongue, Agent of Saruman at 1250 feet (level 25)
     
     Slays undead.
     
     Combat info:
     1.3 blows/round.
     With +2 STR and +0 DEX you would get 1.6 blows
     With +0 STR and +1 DEX you would get 1.6 blows
     Average damage/round: 85.5 vs undead and 48.1 vs. others.
     




  [Character Quiver]

1) 5 Arrows (1d4) (+1,+2) {@f1}
     Combat info:
     When fired, hits targets up to 140 feet away.
     Average damage/round: 184.5 vs creatures not resistant to
     lightning and 105.3 vs. others.
     35% chance of breaking upon contact.
     
2) 27 Arrows (1d4) (+2,+3) {@f2}
     Combat info:
     When fired, hits targets up to 140 feet away.
     Average damage/round: 197.1 vs creatures not resistant to
     lightning and 112.6 vs. others.
     35% chance of breaking upon contact.
     
3) 9 Arrows of Slay Animal (1d4) (+10,+11) {@f3}
     Slays animals.
     
     Combat info:
     When fired, hits targets up to 140 feet away.
     Average damage/round: 302 vs creatures not resistant to lightning,
     258.8 vs animals, and 172.4 vs. others.
     35% chance of breaking upon contact.
     
8) a Long Dagger (1d5) (+7,+4) {@v8}
     Dropped by Radbug of Cirith Ungol at 700 feet (level 14)
     
     Combat info:
     2.3 blows/round.
     With +1 STR and +0 DEX you would get 2.7 blows
     With +0 STR and +1 DEX you would get 2.7 blows
     Average damage/round: 56.8.
     Average thrown damage: 28.5.
     You may wield this weapon in the off-hand (shield slot).
     


  [Home Inventory]

a) 4 Books of Nature Magics [Lesser Charms]
     
     You can read this book.
     
b) 3 Mushrooms of Fast Recovery
c) 2 Mushrooms of Emergency
d) a Potion of Healing
e) 6 Potions of Speed {@q3}
f) 5 Potions of Heroism
g) 6 Potions of See Invisible
h) a Scroll of Teleport Level
i) 4 Staves of Teleportation (1d4) (+0,+0) (28 charges)
     Combat info:
     2.0 blows/round.
     With +1 STR and +0 DEX you would get 2.3 blows
     With +0 STR and +1 DEX you would get 2.3 blows
     Average damage/round: 37.8.
     You may wield this weapon in the off-hand (shield slot).
     
j) a Ring of the Dog <-2>
     Found lying on the floor at 600 feet (level 12)
     
     -2 stealth.
     Provides protection from fear.
     
k) a Ring of Free Action
     Found lying on the floor at 1150 feet (level 23)
     
     Prevents paralysis.  
     
l) the Pendant 'Turuturth' <+3> {??}
     Dropped by Lugdush, the Uruk at 1000 feet (level 20)
     
     You do not know the full extent of this item's powers.
     +3 tunneling.
     Provides resistance to Lightning, Fire, Cold.
     Grants the ability to see invisible things.  
     
     When activated, it hastes you for a while, but then makes you
     slower for a while afterward.
     Takes 82 to 90 turns to recharge at your current speed.
     Your chance of success is 78.1%
     
m) a Pair of Leather Boots of Free Action [2,+7]
     Dropped by Mauhur the Uruk at 1000 feet (level 20)
     
     Prevents paralysis.  
     
n) 25 Arrows (1d4) (+0,+1) {@f1}
     Combat info:
     When fired, hits targets up to 140 feet away.
     Average damage/round: 171.7 vs creatures not resistant to
     lightning and 98.1 vs. others.
     35% chance of breaking upon contact.
     
o) 13 Arrows (1d4) (+1,+5) {@f2}
     Combat info:
     When fired, hits targets up to 140 feet away.
     Average damage/round: 222.6 vs creatures not resistant to
     lightning and 127.2 vs. others.
     35% chance of breaking upon contact.
     
p) 23 Arrows of Slay Animal (1d4) (+10,+11)
     Slays animals.
     
     Combat info:
     When fired, hits targets up to 140 feet away.
     Average damage/round: 302 vs creatures not resistant to lightning,
     258.8 vs animals, and 172.4 vs. others.
     35% chance of breaking upon contact.
     


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       762     50'  Reached level 2
      1443    100'  Reached level 3
      1593    100'  Reached level 4
      1670    100'  Killed Grip, Farmer Maggot's Dog
      1832    100'  Killed Fang, Farmer Maggot's Dog
      2006    100'  Reached level 5
      4711     50'  Reached level 6
      7569    400'  Reached level 7
      7716    400'  Reached level 8
      7944    400'  Killed Mughash the Kobold Lord
      7944    400'  Reached level 9
      9158    450'  Reached level 10
     10800    500'  Reached level 11
     11390    500'  Reached level 12
     12323    550'  Reached level 13
     14423    600'  Reached level 14
     14507    600'  Killed Golfimbul, the Hill Orc Chief
     14538    600'  Found the Short Sword of Lohtandor
     14785    600'  Reached level 15
     16136    600'  Reached level 16
     17502    700'  Killed Smlorfax, Son of Moldor
     17792    700'  Reached level 17
     19652    700'  Killed Brodda, the Easterling
     20186    700'  Reached level 18
     20616    700'  Killed Dominick the Cruel
     20619    700'  Found the Necklace 'Silurumo'
     21636    700'  Killed Ufthak of Cirith Ungol
     21956    700'  Killed Radbug of Cirith Ungol
     22016    700'  Reached level 19
     24157    800'  Reached level 20
     25209    850'  Killed Ulfast, Son of Ulfang
     25333    850'  Killed Nr, the Dwarf
     25672    850'  Reached level 21
     27007    950'  Killed Gorbag, the Orc Captain
     27065    950'  Reached level 22
     27571    950'  Killed Grishnkh, the Hill Orc
     28544   1000'  Reached level 23
     29220   1000'  Found the Short Bow of Lairthron
     29664   1000'  Killed Mauhur the Uruk
     29899   1000'  Killed Lugdush, the Uruk
     29902   1000'  Found the Pendant 'Turuturth'
     29926   1000'  Reached level 24
     30720   1050'  Killed Sshpplluiluilt, the multi-hued Icky King
     33811   1150'  Killed Uglk, the Uruk
     33971   1150'  Reached level 25
     36754   1150'  Reached level 26
     37194      0'  Reached level 26
     37887   1150'  Killed Lagduf, the Snaga
     37888   1150'  Found the Fur Cloak of Bornimron
     39232   1200'  Killed Wulf, Renegade of Rohan
     39386   1200'  Killed Ibun, son of Mm
     42778   1250'  Killed Khm, son of Mm
     42788   1250'  Killed Wormtongue, Agent of Saruman


  [Options]

  [User interface]

Use the roguelike command keyset             : yes (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : yes (show_damage)
Use old target by default                    : yes (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : no  (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Center map continuously                      : yes (center_player)
Color: Show unique monsters in purple        : no  (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : yes (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)
Show effective speed as multiplier           : no  (effective_speed)

  [Birth]

Generate a new, random artifact set          : yes (birth_randarts)
Generate connected stairs                    : yes (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : no  (birth_no_selling)
Use vanilla-ish flavored monsters (removes fairies in favor of yeeks and icky things): no  (birth_vish)
Include silly monsters                       : yes (birth_sillymon)
Monsters learn from their mistakes           : yes (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)             : no  (birth_levels_persist)
To-damage is a percentage of dice (experimental): no  (birth_percent_damage)
__________________
Will_Asher
aka LibraryAdventurer

My old variant DaJAngband:
http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...)
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