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Old July 15, 2021, 06:16   #5
will_asher
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Join Date: Apr 2007
Location: San Antonio, TX
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I'm thinking the early game is way too easy for warriors. Which is a trap because it makes it very easy to become overconfident when you do find tougher monsters.

Code:
  [RubberBand  0.1.0 Alpha Character Dump]

 Name   Gunthur      Age             18          Self  RB  CB  EB   Best
 Race   Goblin       Height        3'1"   STR:     18  +1  +3  +5  18/90
 Class  Warrior      Weight     4st 8lb   INT:     10  -1  -2  +2      9
 Title  Myrmidon     Turns used:          WIS:     11  -1  -2  +1      9
 HP     -27/264      Game        264907   DEX:     16  +3  +2  +0  18/30
 SP     0/0          Standard     31441   CON:     14  +0  +2  +0     16
                     Resting        131

 Level                 27    Armor     [19,+103]    Saving Throw     48%
 Cur Exp            39057                           Stealth         Poor
 Max Exp            39057    Melee       8d5,+21    Disarm - phys.   77%
 Adv Exp            45500    To-hit       65,+36    Disarm - magic   52%
                             Blows      2.7/turn    Magic Devices     41
 Gold               33954                           Searching        47%
 Burden          112.8 lb    Shoot to-dam     +4    Infravision    80 ft
 Overweight      -67.1 lb    To-hit       59,+42    Speed      -2 (0.8x)
 Max Depth    1150' (L23)    Shots      1.5/turn    Slime level        0

 You are the largest of a litter of 5 pups. Your father was a hunter,
 and your mother was a prisoner of war. You have dark brown eyes, an
 olive green hide, and small, sharp teeth.

Resistances         Abilities
 Acid:......+...... pFear:............!
 Elec:......+...... pBlnd:.............
 Fire:......+...... pConf:.............
 Cold:..+...+.+.+.. pStun:.............
 Pois:+...+........ HLife:.............
Light:............. Regen:.............
 Dark:+............   ESP:.............
Sound:............. S.Inv:.............
Shard:..........+.. FrAct:...........+.
Nexus:............. Feath:..........+..
Nethr:............. S.Dig:.............
Chaos:............. TrpIm:.............
Disen:............. Bless:.............

Hindrances          Modifiers
ImpHP:............. Stea.:.............
ImpSP:............. Sear.:.............
 Fear:............. Infra:+...........+
Aggrv:............. Tunn.:.............
NoTel:............. Speed:............=
DrExp:............. Blows:.............
Stick:............. Shots:.+...........
Fragl:............. Might:.............
                    Light:+...+.....+..
                    D.Red:.............
                    Moves:.............


  [Last Messages]

> Target Selected.
> You sense the presence of objects!
> You re-arrange your pack.
> The black reaper breathes fear.
> You are terrified!
> Target Selected.
> You feel righteous!
> You have no more Scrolls of Blessing (m).
> You feel better.
> You feel bolder now.
> You feel like a hero!
> You have a Potion of Heroism (f).
> You burn the black reaper.
> The black reaper breathes fear.
> You die.

Killed by a black reaper.

  [Character Equipment]

a) the Long Sword of Nenog (8d5) (+5,+6) <+4, +1>
     Dropped by Bolg, Son of Azog at 1100 feet (level 22)
     
     +4 infravision.
     +1 light.
     Slays dragons, demons, giants.
     Branded with weak lightning.
     Provides resistance to Poison, Dark.
     Cannot be harmed by Acid.
     
     Combat info:
     2.7 blows/round.
     With +2 STR and +0 DEX you would get 3.0 blows
     With +0 STR and +1 DEX you would get 3.0 blows
     This weapon may benefit from one or more off-weapon brands or
     slays.
     Average damage/round: 295.2 vs dragons, demons, giants, and
     creatures not resistant to fire, 217.4 vs creatures not resistant
     to lightning, and 139.6 vs. others.
     You may wield this weapon in the off-hand (shield slot).
     
b) a Sling of Extra Shots (x2) (+11,+4) <+5>
     Bought from a store
     
     +5 shooting speed.
     
c) a Ring of Ice [+10]
     Found lying on the floor at 1150 feet (level 23)
     
     Provides resistance to Cold.
     
d) a Ring of Damage (+0,+9)
     Found lying on the floor at 1100 feet (level 22)
     
e) the Elfstone 'Finaranc' <+2, +1>
     Found lying on the floor in a vault at 1000 feet (level 20)
     
     +2 intelligence.
     +1 light.
     It brands your melee attacks with fire.
     Provides resistance to Poison.
     Sustains strength.
     
f) a Lantern (Everburning)
     Found lying on the floor at 900 feet (level 18)
     
     Cannot be harmed by Fire.
     Intensity 3 light.  No fuel required.
     
g) Studded Leather Armour of Resistance (-1) [12,+11]
     Dropped by a werewolf at 1150 feet (level 23)
     
     Provides resistance to Acid, Lightning, Fire, Cold.
     Cannot be harmed by Acid, Fire.
     
h) a Cloak [1,+7]
     Dropped by a stonefoot warrior at 1000 feet (level 20)
     
i) a Long Dagger of Frost (1d6) (+8,+6)
     Found lying on the floor at 850 feet (level 17)
     
     Branded with cold.
     Provides resistance to Cold.
     
     Combat info:
     4.1 blows/round.
     With +0 STR and +1 DEX you would get 4.5 blows
     This weapon may benefit from one or more off-weapon brands or
     slays.
     Average damage/round: 142.2 vs creatures not resistant to cold and
     creatures not resistant to fire, and 108.9 vs. others.
     Average thrown damage: 118.5 vs creatures not resistant to cold
     and 39.5 vs. others.
     You may wield this weapon in the off-hand (shield slot).
     
j) a Hard Leather Cap of Wisdom [2,+6] <+1>
     Dropped by a wyvern at 650 feet (level 13)
     
     +1 wisdom.
     Sustains wisdom.
     
k) the Set of Leather Gloves 'Arwar' [1,+14] <+5, +1>
     Dropped by Lugdush, the Uruk at 1150 feet (level 23)
     
     +5 strength.
     +1 light.
     Provides resistance to Cold, Shards.
     Cannot be harmed by Acid, Fire.
     Feather Falling.  
     
l) a Pair of Leather Boots of Free Action [2,+8]
     Found lying on the floor in a vault at 1000 feet (level 20)
     
     Prevents paralysis.  
     




  [Character Inventory]

a) a Mushroom of Second Sight
b) a Mushroom of Clear Mind
c) 29 Potions of Cure Serious Wounds
d) 19 Potions of Cure Critical Wounds {@q1}
e) a Potion of Speed {@q3}
f) a Potion of Heroism
g) 2 Potions of See Invisible
h) 14 Scrolls of Phase Door {@r1}
i) 2 Scrolls of Teleportation {@r9}
j) a Scroll of Magic Mapping
k) 9 Scrolls of Treasure Detection
l) 10 Scrolls of Word of Recall {@r4}
m) a Scroll of Holy Chant
n) a Rod of Treasure Location (charging)
o) a Rod of Light
p) 2 Rods of Illumination
q) a Staff of Slow Monsters (1d4) (+0,+0) (6 charges)
     Combat info:
     4.1 blows/round.
     With +0 STR and +1 DEX you would get 4.5 blows
     This weapon may benefit from one or more off-weapon brands or
     slays.
     Average damage/round: 99 vs creatures not resistant to fire and
     75.2 vs. others.
     You may wield this weapon in the off-hand (shield slot).
     
r) a Staff of Teleportation (1d4) (+0,+0) (6 charges)
     Found lying on the floor of a special room at 150 feet (level 3)
     
     Combat info:
     4.1 blows/round.
     With +0 STR and +1 DEX you would get 4.5 blows
     This weapon may benefit from one or more off-weapon brands or
     slays.
     Average damage/round: 99 vs creatures not resistant to fire and
     75.2 vs. others.
     You may wield this weapon in the off-hand (shield slot).
     
s) a Shovel of Digging (1d2) (+11,+7) <+2>
     Found lying on the floor at 400 feet (level 8)
     
     +2 tunneling.
     Branded with acid.
     
     Combat info:
     3.8 blows/round.
     With +1 STR and +0 DEX you would get 4.0 blows
     With +0 STR and +1 DEX you would get 4.1 blows
     This weapon may benefit from one or more off-weapon brands or
     slays.
     Average damage/round: 109.8 vs creatures not resistant to fire and
     creatures not resistant to acid, and 96.3 vs. others.     



  [Character Quiver]

1) 7 Iron Shots (1d4) (+0,+0) {@f1}
     Combat info:
     When fired, hits targets up to 100 feet away.
     Average damage/round: 20.1.
     Average thrown damage: 5.1.
     20% chance of breaking upon contact.
     
2) 18 Rounded Pebbles (1d2) (+5,+6) {@f2}
     Combat info:
     When fired, hits targets up to 100 feet away.
     Average damage/round: 35.8.
     Average thrown damage: 15.6.
     20% chance of breaking upon contact.
     
8) a Dagger of Slay Animal (1d4) (+7,+4) {@v8}
     Found lying on the floor of a special room at 150 feet (level 3)
     
     Slays animals.
     
     Combat info:
     4.1 blows/round.
     With +0 STR and +1 DEX you would get 4.5 blows
     This weapon may benefit from one or more off-weapon brands or
     slays.
     Average damage/round: 117.7 vs creatures not resistant to fire,
     106 vs animals, and 94 vs. others.
     Average thrown damage: 40.5 vs animals and 20.3 vs. others.
     You may wield this weapon in the off-hand (shield slot).
     
9) a Long Dagger (1d5) (+4,+4) {@v9}
     Bought from a store
     
     Combat info:
     4.1 blows/round.
     With +0 STR and +1 DEX you would get 4.5 blows
     This weapon may benefit from one or more off-weapon brands or
     slays.
     Average damage/round: 124.8 vs creatures not resistant to fire and
     96.5 vs. others.
     Average thrown damage: 29.1.
     You may wield this weapon in the off-hand (shield slot).
     


  [Home Inventory]

a) 3 Mushrooms of Second Sight
b) a Mushroom of Vigor
c) a Mushroom of Clear Mind
d) an Apple
e) 9 Rations of Food
f) 4 Potions of Speed {@q3}
g) 3 Potions of Heroism
h) 6 Potions of Berserk Strength
i) a Potion of See Invisible
j) 2 Scrolls of Teleportation {@r9}
k) 2 Scrolls of Magic Mapping
l) 3 Scrolls of Treasure Detection
m) a Scroll of *Remove Curse*
n) a Rod of Curing
o) a Staff of Slow Monsters (1d4) (+0,+0) (5 charges)
     Combat info:
     4.1 blows/round.
     With +0 STR and +1 DEX you would get 4.5 blows
     This weapon may benefit from one or more off-weapon brands or
     slays.
     Average damage/round: 99 vs creatures not resistant to fire and
     75.2 vs. others.
     You may wield this weapon in the off-hand (shield slot).
     
p) a Staff of Detect Invisible (1d4) (+0,+0) (16 charges)
     Combat info:
     4.1 blows/round.
     With +0 STR and +1 DEX you would get 4.5 blows
     This weapon may benefit from one or more off-weapon brands or
     slays.
     Average damage/round: 99 vs creatures not resistant to fire and
     75.2 vs. others.
     You may wield this weapon in the off-hand (shield slot).
     
q) a Set of Leather Gloves of Free Action [1,+5]
     Found lying on the floor at 500 feet (level 10)
     
     Prevents paralysis.  
     
r) a Pair of Leather Boots of Stealth [2,+5] <+2>
     Dropped by Lagduf, the Snaga at 1000 feet (level 20)
     
     +2 stealth.
     


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       591     50'  Reached level 2
       845    100'  Reached level 3
       917    100'  Reached level 4
      1120    100'  Reached level 5
      2323    100'  Reached level 6
      6294      0'  Reached level 7
      7159    150'  Killed Grip, Farmer Maggot's Dog
      7699    150'  Reached level 8
      8007    150'  Killed Sméagol
      8120    150'  Killed Fang, Farmer Maggot's Dog
      8939    250'  Reached level 9
      9048    250'  Killed Mughash the Kobold Lord
      9048    250'  Reached level 10
      9914    300'  Reached level 11
     10802    350'  Reached level 12
     11608    350'  Reached level 13
     12908    450'  Reached level 14
     13777    500'  Killed The Boar of Everholt
     14941    500'  Killed Smlorfax, Son of Moldor
     14941    500'  Reached level 15
     15793    550'  Reached level 16
     16122    600'  Killed Wormtongue, Agent of Saruman
     16730    600'  Reached level 17
     17695    650'  Reached level 18
     17712    650'  Reached level 19
     17732    650'  Reached level 20
     18992    700'  Reached level 21
     20321    800'  Reached level 22
     21069    850'  Killed Grishnákh, the Hill Orc
     21143    850'  Killed Nár, the Dwarf
     21949    900'  Reached level 23
     24263    950'  Killed Ufthak of Cirith Ungol
     24685   1000'  Killed Mauhur the Uruk
     24727   1000'  Reached level 24
     24874   1000'  Killed Lagduf, the Snaga
     25292   1000'  Reached level 25
     25613   1000'  Found the Elfstone 'Finaranc'
     26878   1000'  Killed Gorbag, the Orc Captain
     27686   1100'  Reached level 26
     27787   1100'  Killed Bolg, Son of Azog
     27787   1100'  Found the Long Sword of Nenog
     28435   1150'  Killed Lugdush, the Uruk
     28435   1150'  Found the Set of Leather Gloves 'Arwar'
     28450   1150'  Killed Uglúk, the Uruk
     30812   1150'  Killed Dominick the Cruel
     30812   1150'  Reached level 27


  [Options]

  [User interface]

Use the roguelike command keyset             : yes (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : no  (show_damage)
Use old target by default                    : yes (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Center map continuously                      : yes (center_player)
Color: Show unique monsters in purple        : no  (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : yes (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)
Show effective speed as multiplier           : no  (effective_speed)

  [Birth]

Generate a new, random artifact set          : yes (birth_randarts)
Generate connected stairs                    : yes (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : no  (birth_no_selling)
Have your character start with a kit of useful equipment: yes (birth_start_kit)
Include silly monsters                       : yes (birth_sillymon)
Monsters learn from their mistakes           : yes (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)             : no  (birth_levels_persist)
To-damage is a percentage of dice (experimental): no  (birth_percent_damage)
__________________
Will_Asher
aka LibraryAdventurer

My old variant DaJAngband:
http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...)
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