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Old October 2, 2020, 16:41   #7
Join Date: May 2020
Posts: 101
whartung is on a distinguished road
Originally Posted by Sky View Post
it would be nice to build an entire new Angband game around this concept of stealth and noise; sleeping mobs are harder to wake, but once awakened, their noise, and the noise from fighting, spreads through the level, jumping from mob to mob.
That's always been the way in WoW. You enter a building and there's a long corridor with 3 or 4 different groups. You go up, kill one with fire and sword, and the other group is just lallygagging.

But, at the same time, I've been on the other side of that coin.

In WoW, your "aggro" (aggravation) radius is a function of the differences in character level. The bigger the (positive) difference, the wider it is. So, low level characters attract high level monsters from farther away.

In one of the dungeon, the map is effectively a spiral to the top of a mound.

With my high level character, I took in another player with a character too low for the dungeon. His aggro radius was enough to trigger the boss monster at the top of the hill. Another thing monsters will do, is if the aggro'd monster passes those that are not triggered, it will wake them up.

The net result was that we pulled the top monster, and he pulled the entirety of that spiral up that hill, and a torrent of monsters came raining down on us. It was a sight to behold, no we didn't live lol.

This vision of those monsters are the kind of thing that keeps you up at night when you sit in the dark.
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