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Old October 12, 2010, 00:47   #20
Join Date: Mar 2008
Posts: 2,712
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Originally Posted by Derakon View Post
The idea of permanent walls blocking teleport effects sounds interesting, but I'm concerned about how you'd handle grouping.
The approach that seems obvious to me is to teleport to the furthest available square along the path from source to destination that is before all permanent walls along the path.
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