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Old March 13, 2012, 18:36   #2
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Originally Posted by Gorbad View Post
In player/calcs.c extra_blows is initialized and updated, but never used.
Correct. We haven't yet worked out how this should be added to the finesse calculation. Currently blows are determined solely by finesse, and weapons already have a +finesse stat. I think the best idea we've had so far is for +blows to be the equivalent of +balance/10, i.e. +1 blow adds 0.1 to balance. But this isn't implemented yet.
"3.4 is much better than 3.1, 3.2 or 3.3. It still is easier than 3.0.9, but it is more convenient to play without being ridiculously easy, so it is my new favorite of the versions." - Timo Pietila
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