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Old August 13, 2009, 23:19   #2
DaJAngband Maintainer
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Join Date: Apr 2007
Location: San Antonio, TX
Posts: 957
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I had been planning on making my first game to dl20 into my next wizard mode game for testing the deeper levels (making a copy of the savefile and turning the copy into wizard mode after the first one dies). I had also planned on doing my next wizard mode game with a priest, but I guess I still haven't trained myself to run away enough so I don't do as well with the primary caster classes. I played several games with a priest and kept dying around dl15. Then I wanted to play another class.
EDIT: Just realized I don't want to use this game for my next wizard mode game anyway because randarts are turned off.

I chose rogue because I wanted to compare the difficultly level of DaJAngband with Vanilla and my recent game of vanilla was with a rogue. So far, the difficulty level seems about even compared to vanilla, not significantly harder or easier (which is pretty much what I intended although I wouldn't mind it being slightly easier than vanilla), but it has more flavor than vanilla so the early levels are still interesting.

Still figuring out how to balance throwing weapons so that people will use them. I think I have it pretty good at this point, but throwing weapons are still kindof weak if you don't have gauntlets of throwing. But having a quiver helps too, so you can use ego throwing weapons as well as a bow and not be taking up a bunch of inventory space.
I want to get some recent changes tested a little more and then I'll release 1.0.99.
aka LibraryAdventurer

My old variant DaJAngband: (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...)

Last edited by will_asher; August 13, 2009 at 23:58.
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