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Old March 14, 2015, 02:36   #1
Nick
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Join Date: Apr 2007
Location: Canberra, Australia
Age: 55
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Angband 4.0 beta release

The beta release of Angband 4.0 is now available from the autobuilder page (select the Latest Build link for your platform). The download link on Rephial will remain unchanged until the official release.

This release is the result of a major rewrite, and has been a massive effort by the devteam and many others. It is intended to have no gameplay changes - aside from one obvious one The highlights are the removal from the game core of any reliance on the user interface (masterminded by takkaria), and the moving to the edit files of a lot of game content. If that seems a bit dull, don't worry; significant gameplay changes are planned for 4.1, 4.2 and 4.3, and work on 4.1 will start as soon as the official 4.0 release is out the door.

The purpose of this release is to enable more people to test and find bugs, and to give a first look to the community. There are number of things unfinished - notably, the thanks.txt file needs a big update. Please report bugs as you find them either on the forums or at the bug tracker; the autobuilder page will contain updates as bugs are fixed.

There are a number of changes to the way things work; a list of the main ones is below. Please ask questions if needed, and please play and find as many bugs as possible.

Here are the main noticeable differences:
  • Savefile compatibility is broken, more thoroughly than you could imagine. Start a new game.
  • Genders have been removed, but the player history is editable so you can write your own backstory.
  • Monster memory is no longer in the savefile, but in a file called "lore.txt" in the user directory (\lib\user on Windows, ~/Documents/Angband on OSX, ~/.angband/Angband on Linux). Putting a copy of monster.txt, renamed to lore.txt, in the uder directory will give full monster memory.
  • There is much more game info in the edit files, and for the most part it should be changeable without breaking the game (or mostly even your savefile). If you want to change an edit file, putting an amended copy in your user directory will make the game load that instead of the regular one.
  • In particular, there is a new edit file called constants.txt which contains many formerly hardcoded values - dungeon and town level dimensions, store and home invetory size, view and spell ranges just to name a few.
  • There will be others I have forgotten (especially since this is my second version of this post having accidentally deleted the first)
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