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Old February 8, 2018, 21:51   #14
wobbly
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Join Date: May 2012
Location: Adelaide, Australia
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Quote:
Originally Posted by Gwarl View Post
afaik rule of three is for elemental resistance but higher resistances (eg chaos) is rule of two - two pips frees you from worry. Which is what I had in mind for inertia resistance (replacing free action)
Quite possibly & I never know what part of effects is rconf & what rchaos. Ideally I grab both. I'm kind of a fan of having a wall of resists, saves remembering which of a thousands critters does what & which night-foo is actually dangerous. 2 or 3 is workable, I'd say ballance it on which gives interesting gear trade offs.

Last edited by wobbly; February 8, 2018 at 22:59.
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