Thread: Z+Angband dev
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Old February 17, 2018, 01:06   #20
droof
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The Zangband dev team were working on an improved random quest system to replace both random "kill monster" quests and static quests. But they never finished the system. So one task here is to finish that system.

To make Z modern, it's either updating Z with features from V, or porting features like the wilderness and quest system from Z to V. But Z had 11 years of development of its own. Is Z supposed to be very different from V or is porting from Z to the latest V possible without losing many important Z features?

Also, the older V version had tile support for X11, but the latest V only supports ascii for X11. Why were tiles dropped for X11?

Last edited by droof; February 17, 2018 at 01:12.
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