Thread: First release
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Old October 16, 2017, 23:39   #17
Infinitum
Adept
 
Join Date: Oct 2013
Posts: 221
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Quote:
Originally Posted by Quirk View Post
(...)
All this is a way of saying that mechanics that involve rolling dice are a royal pain to get right.
Point. Still, there's some precedent with Morgoth's curse and damage rolls do have enough variance to not make it a complete dud most of the time. Another way of doing it could be armor piercing working as reverse strength, reducing the side of the enemy defense dice? Translates into a somewhat clean .5 average damage increase with less variance per enemy defense die. Maybe a bit underwhelming idk haven't run the simulations really.
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