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Old August 20, 2012, 19:21   #11
Derakon
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If you go back to the old D&D mechanisms, there's multiple saving throws, breaking down broadly as "ability to dodge physical attacks", "strength of the immune system", and "ability to resist psychic attacks". Angband covers the first one under AC (to an extent anyway; there's no "save for half damage" against enemy fireballs) and the last one under saving throw; the middle one, which is what would generally be used for touch attacks, doesn't exist.

In other words, the implication, to my mind, is that a touch-to-cause-ailment attack is actually injecting some kind of toxin into the player. That's not the kind of thing that a mental saving throw will help with since the action of the brain is being physically subverted. Same deal as drinking a Potion of Booze.
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