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Old August 20, 2012, 23:01   #14
fizzix
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Join Date: Aug 2009
Location: Madison, Wisconsin, US
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Quote:
Originally Posted by Derakon View Post
In other words, the implication, to my mind, is that a touch-to-cause-ailment attack is actually injecting some kind of toxin into the player. That's not the kind of thing that a mental saving throw will help with since the action of the brain is being physically subverted. Same deal as drinking a Potion of Booze.
It seems to me that what we need would be a Dex based saving throw for physical attack-effects. (you were hit by the attack, but you avoided the bad effect). I think Dex based makes sense because Con is too overloaded late in the game and Dex is not, and this is precisely where the saving throws for *hit to x* are important.

Seems like a good solution to me, but I've never liked that status effects due to physical attacks couldn't be resisted.
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