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Old August 21, 2012, 08:15   #17
Timo Pietilš
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Join Date: Apr 2007
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Quote:
Originally Posted by fizzix View Post
I would consider that a bug. But it'd be nice to hear the opposing viewpoints.
Technically not a bug, more like hard to figure out design inconsistence. Question to that is that do we gain anything with different scaling factors? Maybe it is useful for some cases, maybe not.

If my "speed bubble" rationalization is taken as game rule, then any timed player status effect should scale using player turns instead of game turns. Food, regen, poison, recovery from poison, confusion, paralyzation, all of them. Maybe we could extend this to monsters as well, monster moving at speed +10 heals twice as fast as monster moving speed 0.
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