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Old July 9, 2018, 05:05   #8
fizzix
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Join Date: Aug 2009
Location: Madison, Wisconsin, US
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Well there's an opportunity to put some thematic elements in the levels. Since it appears that there are far fewer monsters these days in the second half of the dungeon, we could fill them up with more enemies, in a thematic sense.

One of the issues with themed levels in general Angband gameplay (which occurs with caverns and labyrinths these days) is if the level is below average in terms of risk/reward, then there's no reason to do it. You just reset it. So a themed level which had a bunch of hounds or elementals would just be an ignored level.

One way around this, is to block off sections of the dungeon, so say levels 60-65 were "elemental levels" and they always generate that way. You could skip them for sure, but then you're skipping a good chunk of levels.
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