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Old May 9, 2017, 10:14   #93
PowerWyrm
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Looking at master for implementing the latest stuff in PWMAngband. In commit a970eb7:

Code:
+
+	/* Uniques are doubly hard to affect */
+	if (rf_has(mon->race->flags, RF_UNIQUE)) {
+		resist_chance /= 2;
+	}
Well I think that makes uniques easier to affect no?

Best thing is to leave the double check in saving_throw(). Doing a *2 would make all level 50+ monsters completely immune to effects instead of giving them double resistance (double check at resist = 50 --> 75% vs single check at resist = 100 --> 100%).

Code:
if (rf_has(mon->race->flags, RF_UNIQUE) && (randint0(100) < resist_chance)) return true;
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Last edited by PowerWyrm; May 9, 2017 at 10:26.
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