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Old January 23, 2020, 10:13   #14
Join Date: Mar 2016
Posts: 371
Quirk is on a distinguished road
I do, but behaviour at the end point would logically be at zero, as I have now indicated three times. I am not going to repeat myself a fourth.

I am not any more interested in the behaviour with negative skills than I am in exploring what mechanics work with skills represented by complex numbers. Negative skills are an old hack, there to boost Assassination and/or provide advantage to players with early game Melee low numbers; making these and enemy Evasion higher would also work but require a different design than the current stat+skill.
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