Thread: Sangband - Id
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Old June 14, 2012, 09:45   #1
wobbly
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Join Date: May 2012
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Sangband - Id

It seems to take a very long time for my characters to work out they are wearing a ring of teleportation even though the effect is obvious. Also if noise is displayed aggravating shows up imediately on the display even though the ring is un-id.

Not sure how hard it is to code but it would be nice to have more obvious effects id'ed easier: teleportation, resist element - when hit by element, protection - when attacked, aggravation - on high stealth characters etc.
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