Thread: Sangband - Id
View Single Post
Old June 14, 2012, 10:45   #1
Join Date: May 2012
Location: Adelaide, Australia
Posts: 1,662
wobbly is on a distinguished road
Sangband - Id

It seems to take a very long time for my characters to work out they are wearing a ring of teleportation even though the effect is obvious. Also if noise is displayed aggravating shows up imediately on the display even though the ring is un-id.

Not sure how hard it is to code but it would be nice to have more obvious effects id'ed easier: teleportation, resist element - when hit by element, protection - when attacked, aggravation - on high stealth characters etc.
wobbly is offline   Reply With Quote