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Old May 2, 2009, 07:20   #9
Pete Mack
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,591
Donated: $40
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Most of these changes would be unbalancing. It would make diving next to impossible for noisy classes, and would thus favor the High-elf/Kobold Rogue even more. The only ones I might tolerate is the suggestion to have teleport other work on single monsters (with a shorter recharge time and more charges), or work on objects on the floor to make it somewhat harder to loot vaults.

But, my usual response to an angband 'exploit' is to dive faster. Suddenly the game is balanced again.
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