September 15, 2019, 14:48
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#8
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Scout
Join Date: Jun 2019
Location: Finland
Posts: 40
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Release 23- There's a letter "R" displayed on a creature's tile when it wields a ranged weapon and "r" when it wields a reach weapon.
- Log shows how much a creature resists of the damage done to it.
- Loot distribution tweaked. Bosses, uniques and treasure containers should now have a bit more magical equipment.
- Removed negative skill adjustments (disable, magic, search) from most helmets.
- Obituary shows what method was used for character creation (fully random character / rolled abilities / point buy abilities).
- Obituary shows if you witness an unique being killed by some other creature than you or your companion.
- Fixed a bug that caused errors when the game was played without sound effects.
Release 24- Recruitable creatures that you haven't yet recruited go to Carillo (the trading demiplane) after you descend deeper into the dungeon from their initial dungeon level.
- Shop inventories get restocked with some potions (blink, endurance, healing) after a while.
- Some changes to playable races (starting talents and ability / skill adjustments tweaked).
- A new talent: Team Spirit. Normally you'll get 50% of the experience points from creatures that companions kill but with this talent you'll get the full 100%. Requires the Natural Leader -talent (which can only be selected on the 1st level).
- A green bar appears under the XP bar when you have fully explored the dungeon level even if you don't have the Stonesense -talent.
- Some new magical equipment added.
- Loot distribution and level difficulty tweaks.
www.zorbus.net
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