View Single Post
Old April 24, 2020, 08:26   #5
Sky
Veteran
 
Join Date: Oct 2016
Location: London-ish
Age: 48
Posts: 1,877
Sky is on a distinguished road
Dwarf Mage: http://angband.oook.cz/ladder-show.php?id=23516&ok

painful for a long while, then a Robe Of Permanence and a Ring Of Power changed things around.
Possibly the only time i've gone for a slower speed in the end.
Also had to un-dive (go up 10 or so floors) because at DL65 i was getting slaughtered.

Code:
  [Angband 4.1.3 Character Dump]

 Name   Baratar      Age             37          Self  RB  CB  EB   Best
 Race   Dwarf        Height       3'10"   STR! 18/100  +2  -3 +14 18/***
 Class  Mage         Weight    7st 11lb   INT! 18/100  -3  +3  +9 18/190
 Title  ***WINNER*** Turns used:          WIS! 18/100  +2  +0 +13 18/***
 HP     914/914      Game       1224775   DEX! 18/100  -2  +0  +8 18/160
 SP     393/393      Standard    185651   CON! 18/100  +2  -2 +10 18/200
                     Resting      85047

 Level                 50    Armor     [51,+169]    Saving Throw    100%
 Cur Exp          7034112                           Stealth          Bad
 Max Exp          7034112    Melee       5d8,+41    Disarm - phys.   97%
 Adv Exp         ********    To-hit       41,+41    Disarm - magic  100%
                             Blows      5.0/turn    Magic Devices    121
 Gold            11541992                           Searching        72%
 Burden          303.9 lb    Shoot to-dam    +10    Infravision   100 ft
 Overweight      124.0 lb    To-hit       31,+35    Speed      15 (2.5x)
 Max Depth   5000' (L100)    Shots        1/turn

 You are the only child of a Dwarven Warrior.  You are a credit to the
 family.  You have dark brown eyes, straight brown hair, a two foot
 beard, and a dark complexion.


rAcid:.+....++*.... Nexus:......+..+...
rElec:......+...... Nethr:..+.......+..
rFire:..+...+.+.... Chaos:.....+.+..+..
rCold:.*...++.++... Disen:.+.........+.
rPois:.....++...... pFear:+.+...+.+....
rLite:......+...... pBlnd:.+....+..+..+
rDark:..+....+..... pConf:.........+...
Sound:.+........... pStun:.............
Shard:.......+..... HLife:.............

Regen:..+...+..+... Stea.:.............
  ESP:..+.......... Sear.:.............
Invis:+........+... Infra:......+.....+
FrAct:..+....+..... Tunn.:............+
Feath:............. Speed:...++...+....
S.Dig:..+.......... Blows:...........+.
ImpHP:............. Shots:.............
 Fear:............. Might:.+...........
Aggrv:............. Light:..+..+.......


  [Last Messages]

> You see a Blade of Chaos of *Slay Evil* (6d5) (+17,+15) <+2>.
> You see the Massive Iron Crown of Morgoth [0,+0] <+50, +1> {??}.
> You have the Massive Iron Crown of Morgoth [0,+0] <+50, +1> {??} (s).
> The air about you becomes charged...
> You feel yourself slow down.
> You are no longer resistant to cold.
> You feel life flow through your body!
> You feel very good.
> You have no more Potions of Life (l).
> You are no longer resistant to acid.
> You are no longer resistant to electricity.
> You are no longer resistant to poison.
> You feel yourself yanked upwards!
> You are no longer resistant to fire.
> Successfully created a spoiler file.

Killed by Ripe Old Age.

  [Character Equipment]

a) a Mace of Disruption (Holy Avenger) (5d8) (+17,+21) [+3] <+2>
     Found lying on the floor in a vault at 3300 feet (level 66)
     
     +2 wisdom.
     Slays undead, demons, evil creatures.
     Provides protection from fear.
     Sustains wisdom.
     Grants the ability to see invisible things.  Blessed by the gods. 
     
     
     Combat info:
     5.0 blows/round.
     Average damage/round: 646.5 vs. undead, 646.5 vs. demons, 508.5
     vs. evil creatures, and 370 vs. others.
     
b) the Sling of Elethel (x4) (+11,+10) <+2>
     Dropped by Beorn, the Shape-Changer at 2150 feet (level 43)
     
     +2 shooting power.
     Provides immunity to cold.
     Provides resistance to acid, sound, disenchantment.
     Provides protection from blindness.
     Cannot be harmed by acid, fire.
     
c) the Band of Maiaros <+5, +1, +3, +4>
     Found lying on the floor in a vault at 3300 feet (level 66)
     
     +5 strength.
     +1 intelligence.
     +3 wisdom.
     +4 constitution.
     +1 light.
     Provides resistance to fire, dark, nether.
     Provides protection from fear.
     Cannot be harmed by lightning.
     Sustains strength, wisdom.
     Slows your metabolism.  Speeds regeneration.  Grants telepathy. 
     Prevents paralysis.  
     
     When activated, it hastens you for 2d10+20 turns.
     Takes 205 to 250 turns to recharge at your current speed.
     Your chance of success is 94.8%
     
d) a Ring of Speed <+13>
     Found lying on the floor in a vault at 4450 feet (level 89)
     
     +13 speed.
     
e) the Jewel 'Osgaeg' <+3, +5>
     Found lying on the floor in a vault at 3350 feet (level 67)
     
     +3 intelligence.
     +5 wisdom.
     +5 speed.
     
f) the Star 'Ambarest' <+3>
     Found lying on the floor in a vault at 3350 feet (level 67)
     
     +3 light.
     Provides resistance to cold, poison, chaos.
     Cannot be harmed by fire.
     Radius 3 light.
     
     When activated, it maps the area around you.
     Takes 127 to 250 turns to recharge at your current speed.
     Your chance of success is 98.3%
     
g) the Metal Scale Mail of Dilmin (-2) [38,+18] <+3, +2, +4, +5>
     Found lying on the floor in a vault at 3300 feet (level 66)
     
     +3 wisdom.
     +2 dexterity.
     +4 constitution.
     +5 infravision.
     Provides resistance to acid, lightning, fire, cold, poison, light,
     nexus.
     Provides protection from fear, blindness.
     Cannot be harmed by acid.
     Speeds regeneration.  
     
h) the Cloak of Elendir [1,+10] <+2>
     Dropped by Angamait� of Umbar at 1600 feet (level 32)
     
     +2 dexterity.
     Provides resistance to acid, dark, shards, chaos.
     Cannot be harmed by acid, fire.
     Prevents paralysis.  
     
i) the Small Metal Shield of Mendil [5,+30] <+2>
     Dropped by The Witch-King of Angmar at 4350 feet (level 87)
     
     +2 speed.
     Provides immunity to acid.
     Provides resistance to fire, cold.
     Provides protection from fear.
     Cannot be harmed by acid.
     
j) the Hard Leather Cap of Salar [2,+20] <+5, +2>
     Found lying on the floor in a vault at 4900 feet (level 98)
     
     +5 intelligence.
     +2 constitution.
     Provides resistance to cold, nexus.
     Provides protection from blindness, confusion.
     Cannot be harmed by acid.
     Speeds regeneration.  Grants the ability to see invisible things. 
     
     
     When activated, it creates a lightning ball with damage 64.
     Takes 182 to 202 turns to recharge at your current speed.
     Your chance of success is 98.9%
     
k) the Set of Leather Gloves of Lacir [1,+20] <+5, +4>
     Dropped by a young multi-hued dragon at 4900 feet (level 98)
     
     +5 strength.
     +4 dexterity.
     Provides resistance to nether, chaos.
     Cannot be harmed by acid, fire.
     Sustains dexterity.
     
l) the Pair of Iron Shod Boots of Arnos [4,+7] <+4, +1>
     Dropped by Cantoras, the Skeletal Lord at 4900 feet (level 98)
     
     +4 strength.
     +1 attack speed.
     Provides resistance to disenchantment.
     Cannot be harmed by acid, fire.
     




  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners]
b) 2 Books of Magic Spells [Conjurings and Tricks]
c) a Book of Magic Spells [Incantations and Illusions]
d) 2 Books of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Resistances of Scarabtarices]
     Cannot be harmed by fire.
     
f) a Book of Magic Spells [Raal's Tome of Destruction]
     Cannot be harmed by fire.
     
g) a Book of Magic Spells [Mordenkainen's Escapes]
     Cannot be harmed by fire.
     
h) a Book of Magic Spells [Kelek's Grimoire of Power]
     Cannot be harmed by fire.
     
i) 11 Potions of Cure Critical Wounds
j) 14 Potions of Healing
k) 19 Potions of *Healing*
     It can be thrown at creatures with damaging effect.
     
l) 16 Potions of Restore Mana
m) 7 Potions of Restore Life Levels
n) 4 Rods of Detection
     Cannot be harmed by lightning.
     
o) 4 Rods of Magic Mapping
p) 3 Rods of Healing (2 charging)
     Cannot be harmed by lightning.
     
q) a Rod of Restoration (charging)
     Cannot be harmed by lightning.
     
r) the Massive Iron Crown of Morgoth [0,+0] <+50, +1>
     Dropped by Morgoth, Lord of Darkness at 5000 feet (level 100)
     
     +50 strength.
     +50 intelligence.
     +50 wisdom.
     +50 dexterity.
     +50 constitution.
     +50 infravision.
     +1 light.
     Provides resistance to acid, lightning, fire, cold, poison, light,
     dark, nexus, nether.
     Provides protection from fear, confusion.
     Cannot be harmed by acid.
     Grants telepathy.  Grants the ability to see invisible things. 
     Can't be removed.  
     
s) the Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
     Dropped by Morgoth, Lord of Darkness at 5000 feet (level 100)
     
     Slays undead (powerfully), dragons (powerfully), demons
     (powerfully), trolls, orcs, animals, evil creatures.
     Cannot be harmed by acid, fire.
     Grants telepathy.  Grants the ability to see invisible things. 
     Sometimes creates earthquakes on impact.  Aggravates creatures
     nearby.  
     
     Combat info:
     4.3 blows/round.
     With +0 STR and +2 DEX you would get 5.0 blows
     Average damage/round: 1803.4 vs. undead, 1803.4 vs. dragons,
     1803.4 vs. demons, 1187.7 vs. trolls, 1187.7 vs. orcs, 879.8 vs.
     animals, 879.8 vs. evil creatures, and 571.9 vs. others.
     




  [Character Quiver]

0) a Mithril Shot of Venom (2d4) (+12,+12)
     Branded with poison.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 196.5 vs. creatures not resistant to poison,
     and 112.3 vs. others.
     25% chance of breaking upon contact.
     
1) 3 Mithril Shots of Frost (2d4) (+16,+22)
     Branded with cold.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 271.9 vs. creatures not resistant to cold,
     and 155.4 vs. others.
     25% chance of breaking upon contact.
     
2) 11 Mithril Shots of Holy Might (2d4) (+15,+20)
     Slays undead, demons, evil creatures.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 257.2 vs. undead, 257.2 vs. demons, 220.5
     vs. evil creatures, and 147 vs. others.
     25% chance of breaking upon contact.
     


  [Home Inventory]

a) 10 Potions of Enlightenment
b) a Ring of Damage (+0,+14)
     Dropped by a spirit naga at 3250 feet (level 65)
     
c) the Ring of Olionar <+5, +4, +7>
     Found lying on the floor in a vault at 3250 feet (level 65)
     
     +5 strength.
     +4 intelligence.
     +7 speed.
     Provides resistance to acid, lightning, fire, cold, light, nether,
     disenchantment.
     Provides protection from fear.
     Cannot be harmed by lightning.
     Feather Falling.  Grants the ability to see invisible things. 
     Prevents paralysis.  
     
     When activated, it restores your strength.
     Takes 205 to 250 turns to recharge at your current speed.
     Your chance of success is 95.3%
     
d) the Ring of Thonnan <+1, +4, +5>
     Found lying on the floor in a vault at 4150 feet (level 83)
     
     +1 strength.
     +4 intelligence.
     +4 wisdom.
     +5 constitution.
     +1 stealth.
     +1 speed.
     Provides resistance to acid, lightning, fire, cold, light, dark,
     shards.
     Provides protection from fear, blindness.
     Cannot be harmed by lightning.
     Sustains wisdom.
     Speeds regeneration.  
     
     When activated, it raises your wisdom at the expense of a random
     attribute.
     Takes 512 to 812 turns to recharge at your current speed.
     Your chance of success is 98.3%
     
e) the Ring of Estanc <+4, +2>
     Found lying on the floor in a vault at 2500 feet (level 50)
     
     +4 intelligence.
     +4 dexterity.
     +4 tunneling.
     +2 speed.
     Provides immunity to fire.
     Provides resistance to lightning, dark, nexus, nether.
     Cannot be harmed by lightning.
     Sustains wisdom, constitution.
     Slows your metabolism.  Speeds regeneration.  
     
     When activated, it creates a fire ball with damage 72.
     Takes 182 to 202 turns to recharge at your current speed.
     Your chance of success is 98.0%
     
f) the Band of Yaras <+4, +5, +3>
     Found lying on the floor in a vault at 2150 feet (level 43)
     
     +4 strength.
     +5 wisdom.
     +3 dexterity.
     +4 stealth.
     Provides resistance to acid, lightning, dark, sound.
     Provides protection from fear.
     Cannot be harmed by lightning.
     
g) the Amulet of Golvor <+4, +2, +1>
     Found lying on the floor in a vault at 3300 feet (level 66)
     
     +4 strength.
     +2 dexterity.
     +1 light.
     Provides resistance to acid, light, disenchantment.
     Prevents paralysis.  
     
h) the Necklace of Winquen [+6] <+3, +4>
     Found lying on the floor in a vault at 3400 feet (level 68)
     
     +3 dexterity.
     +4 constitution.
     Provides resistance to lightning, shards, nexus.
     Provides protection from fear.
     Prevents paralysis.  
     
     When activated, it deals five times your level's damage to all
     evil creatures that you can see.
     Takes 245 to 300 turns to recharge at your current speed.
     Your chance of success is 94.3%
     
i) the Necklace of Asaere <+5>
     Found lying on the floor in a vault at 1600 feet (level 32)
     
     +5 wisdom.
     +5 dexterity.
     Provides resistance to light, nexus, disenchantment.
     Slows your metabolism.  
     
j) the Elfstone 'Eldana' (+3,+7) <+4, +1>
     Found lying on the floor in a vault at 1550 feet (level 31)
     
     +4 intelligence.
     +4 infravision.
     +1 light.
     Provides resistance to acid, lightning.
     Provides protection from fear.
     
     When activated, it restores 30 hit points, removes fear and grants
     you resistance to fear, +24 to-hit, and -10AC for 1d25+25 turns.
     Takes 182 to 202 turns to recharge at your current speed.
     Your chance of success is 97.3%
     
k) the Wooden Torch of Hanaeg <+2>
     Found lying on the floor at 1750 feet (level 35)
     
     +2 wisdom.
     Provides resistance to acid, fire.
     Provides protection from fear.
     Cannot be harmed by fire.
     Prevents paralysis.  
     Radius 1 light.
     
l) the Phial 'Mairya' <+3>
     Dropped by Bill the Stone Troll at 1600 feet (level 32)
     
     +3 light.
     Provides resistance to nexus.
     Cannot be harmed by fire.
     Speeds regeneration.  
     Radius 3 light.
     
     When activated, it lights up the surrounding area, hurting
     light-sensitive creatures.
     Takes 27 to 50 turns to recharge at your current speed.
     Your chance of success is 98.0%
     
m) the Bar Chain Mail of Berithol (-2) [45,+13] <+3>
     Found lying on the floor in a vault at 3300 feet (level 66)
     
     +3 strength.
     +3 stealth.
     Provides immunity to cold.
     Provides resistance to lightning, light.
     Provides protection from fear, blindness.
     Cannot be harmed by acid.
     Feather Falling.  Grants the ability to see invisible things. 
     Prevents paralysis.  
     
n) the Metal Lamellar Armour of Bringori (-3) [58,+9] <+3, +5>
     Found lying on the floor in a vault at 3350 feet (level 67)
     
     +3 stealth.
     +5 speed.
     Provides resistance to poison, light.
     Cannot be harmed by acid.
     
o) the Ribbed Plate Armour of Telen (-3) [66,+16] <+4, +1>
     Found lying on the floor in a vault at 4150 feet (level 83)
     
     +4 constitution.
     +1 light.
     Provides resistance to acid, lightning, fire, cold, sound, nether.
     Cannot be harmed by acid.
     Sustains constitution.
     Sustains your life force.  
     
p) the Hard Leather Armour of Naros (-1) [16,+21] <+1>
     Found lying on the floor in a vault at 3000 feet (level 60)
     
     +1 light.
     Provides resistance to fire, dark, chaos, disenchantment.
     Provides protection from blindness, stunning.
     Cannot be harmed by acid, fire.
     
     When activated, it turns your skin to stone briefly, which grants
     an extra 40AC but slows you down.
     Takes 102 to 112 turns to recharge at your current speed.
     Your chance of success is 92.5%
     
q) the Leather Shield of Tirie [8,+11] <+5>
     Found lying on the floor in a vault at 4450 feet (level 89)
     
     +5 speed.
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid.
     
r) the Large Metal Shield of Redrume [12,+7] <+4, +3>
     Found lying on the floor of a labyrinth at 1750 feet (level 35)
     
     +4 constitution.
     +3 speed.
     Provides resistance to acid, cold.
     Cannot be harmed by acid.
     Prevents paralysis.  
     
     When activated, it creates an acid ball with damage 120.
     Takes 225 to 275 turns to recharge at your current speed.
     Your chance of success is 95.8%
     
s) the Iron Crown of Amath [0,+18] <+4, +3>
     Dropped by Saruman of Many Colours at 3400 feet (level 68)
     
     +4 intelligence.
     +3 wisdom.
     +3 constitution.
     Provides resistance to lightning.
     Provides protection from fear.
     Cannot be harmed by acid.
     Grants the ability to see invisible things.  Prevents paralysis.  
     
     When activated, it deals 60 damage to all undead creatures that
     you can see.
     Takes 182 to 202 turns to recharge at your current speed.
     Your chance of success is 98.0%
     
t) the Set of Leather Gloves 'Airech' (+6,+3) [1,+19] <+4, +2, +1>
     Dropped by Hoarmurath of Dir at 3350 feet (level 67)
     
     +4 wisdom.
     +2 dexterity.
     +1 light.
     Provides resistance to chaos.
     Cannot be harmed by acid, fire.
     
u) the Pair of Steel Shod Boots of Aglor [7,+14] <+2, +10>
     Found lying on the floor in a vault at 3350 feet (level 67)
     
     +2 tunneling.
     +10 speed.
     Provides resistance to dark, chaos.
     Cannot be harmed by acid, fire.
     Sustains intelligence.
     Grants telepathy.  
     
v) the Quarterstaff of Leilast (7d9) (+19,+12) [+3] <+4, +1>
     Found lying on the floor in a vault at 3300 feet (level 66)
     
     +4 strength.
     +1 dexterity.
     +1 light.
     Slays undead (powerfully), dragons (powerfully).
     Branded with fire.
     Provides resistance to fire.
     Cannot be harmed by acid, fire.
     Slows your metabolism.  Prevents paralysis.  Blessed by the gods. 
     
     
     When activated, it fires balls of electricity in all directions,
     each one causing 150 damage.
     Takes 367 to 495 turns to recharge at your current speed.
     Your chance of success is 98.0%
     
     Combat info:
     5.0 blows/round.
     Average damage/round: 756 vs. creatures not resistant to fire,
     1148 vs. undead, 1148 vs. dragons, and 364 vs. others.
     
w) the Short Bow of Lodras (x2) (+10,+14) <+4, +2>
     Found lying on the floor in a vault at 3300 feet (level 66)
     
     +4 dexterity.
     +2 shooting speed.
     Branded with lightning.
     Provides immunity to lightning.
     Provides resistance to light.
     Cannot be harmed by acid, fire.
     
x) the Heavy Crossbow 'Tuorninwe' (x4) (+18,+10) <+4, +5>
     Found lying on the floor in a vault at 3250 feet (level 65)
     
     +4 strength.
     +5 wisdom.
     +4 dexterity.
     Provides resistance to lightning, fire, light.
     Cannot be harmed by acid, fire.
     Sustains constitution.
__________________
"i can take this dracolich"
Sky is offline   Reply With Quote