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Old April 9, 2019, 10:45   #2
Join Date: Apr 2019
Posts: 36
Seraphimus is on a distinguished road
Brilliant but...

So let me open with the fact that this is possibly the greatest Angband variant I have set eyes upon, it's well built, has a setting it's easy to Roleplay in, Lots of interesting and unique Races and classes and forms of magic it has a larger world with many goals and objectives (and a wilderness and lots of dungeons) without being overwhelming like Zangband.

And yet, I can't enjoy myself playing it.

There is no documentation yet, I just spent an hour trying to figure out what this "Large number of passive magical abilities" That a chosen one gets and found nothing, I can't even use my go to of "Make a second character and wizard mode them to level 50 and just look" Because Alt-W brings up an "Enter wizard code" Prompt that does nothing, at all, and I have found nothing on why that is or what the wizard code may be. not even in the command list "?" pop-up.

I also just found a weapon that Stops my game between every 4 and 50 turns to ask "Do you want to teleport Y/n?" and I don't even know what part of my weapon it is that's doing this (it's bad enough that I'm tempted to go from the (+9, +5) glaive back to my (+0, +0) Short sword so I can just play uninterrupted, even identifying it revealed nothing and with the lack of a help file or internet documentation I'm kind SOL.

also There are no options, The first thing I do in any angband variant is spend 20 minutes tinkering with the myriad options available to get things the way I like, and yeah a lot of them are superfluous, I think it'd be great to have a real stripped down set of options, would save me a lot of time, but I can't even turn off auto-pickup (which is kind of a deal breaker for me, I hate Auto-pickup in what I will admit is probably a completely unreasonable manner).

Speaking of, Whilst you have a neat Auto-destroy thing I can set-up in my journal stopping to update it every few levels of play when my list of item priorities changes is time consuming and uninteresting, I really don't want to have the game pick-up another flask of oil when I already have 20, or that extra stack of arrows when I already have a full stack, carrying capacity is limited, but those are also things I don't want always destroyed because I might need more later. (or even immediately when something goes horribly wrong with a fire enemy)

I guess I'm just saying that... This work you have created is exceptional, but... Maybe not for me? I'm a sit down and read the manual for an hour before playing a new game kind of guy and you're manual is literally just a few lines saying "Hey, sorry we've not got one" (though the history of the game part was interesting) Also, is the teleporting thing a bug? It's a planar weapon, maybe it's not supposed to ask? Or is it something about me being a chosen one interacting with it weirdly? I tried to wizard *identify* it to find out more but again no luck with wizard commands. It can also be activated to teleport on purpose if that helps.

And Sorry for ranting a bit there, I guess I'm a bit frustrated because of how much I want to enjoy this variant but even with my almost 20 years of experience with angband and it's variants (my dad started me on moria when I was 8) I can't seem to break past that info wall that has me feeling like I'm mostly banging my head on the first 4-5 levels of play over and over again.

I'll likely have to put it down for now and hope the next big update has some more tools and information to help me along. Good luck with your work on this or whatever other projects might be eating your time Right now.
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