Thread: Illusions
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Old March 22, 2012, 08:19   #10
Mikko Lehtinen
Join Date: Sep 2010
Posts: 1,246
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Originally Posted by buzzkill View Post
Invisibility implies more than just "hard to see". Invisibility shouldn't be dependent on stealth (IMO). Scent based location seems more "real". It would be great in DAJ could nail this down. It's really a better variant (of V) than it gets credit for.
I think it should be both scent and noise.

In Fay the flavour of Invisibility is "impossible to see". But since Stealth governs moving silently, IMO it's natural that it helps.

Fay doesn't have sophisticated noise mechanisms. I think Sangband does, for example.

I'm very interested in DaJ. I just skimmed through the dungeon generation for ideas. I'll probably borrow "interesting rooms" at some point.
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