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Old April 1, 2012, 19:54   #22
Mikko Lehtinen
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Yeah, people tend to get very accustomed to a certain dungeon style. That's one of the reasons why some people stick with Angband all their lives and never seriously try any other roguelikes.

Vanilla should probably stick to a more bare bones dungeon. Unfortunately that makes themed rooms much less interesting (IMO). Ey had minimally themed rooms with monsters, items, and text descriptions for a long time, and I never really liked them. You need something extra to make the theme feel real. If not furniture, then something else, but what?

For me, the key is that the room theme should have some actual game effects to feel real. (EDIT: I think DaJ might have some ideas worth stealing?)
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