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Old April 2, 2012, 20:28   #28
CunningGabe
Swordsman
 
Join Date: Feb 2008
Location: Boston, MA
Posts: 250
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Quote:
Originally Posted by Mikko Lehtinen View Post
Ok, so I've been advocating having tactically interesting terrain features in Vanilla rooms. Well, the big secret is that they don't work!

The player will always want to fight monsters in corridors. No matter how good the beneficial tactical features in rooms are, the pull of the corridors is almost always stronger.
Really? I often fight just inside a room, particularly when trying to draw a pack of hounds or other monster groups where you want to break line of sight.

On the flipside, if a room had a negative effect, then you could try to lure monsters into and through the room, and then engage them from just outside the room in the corridor.

I guess you are talking about discrete features in rooms. If the whole room has some sort of magic field, I think it is possible to end up with some interesting tactical decisions.
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