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Old April 2, 2012, 22:03   #30
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Originally Posted by will_asher View Post
It seems to me that if someone doesn't like the effects of the rune they can just lure the monster they want to kill out of the room. I'm still trying to figure out a solution to that...
You could go the Zelda route of barricading the doors until the player defeats the monsters... of course, that seems rather arbitrary and un-Angbandish, but if it was done only sparingly...

edit: or the monsters could be programmed to never leave, so if the player wants to flee, he can, but he won't get the XP for killing the monsters!
You read the scroll labeled NOBIMUS UPSCOTI...
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