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Old March 16, 2020, 00:46   #4
archolewa
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Join Date: Feb 2019
Location: Midwest
Age: 32
Posts: 182
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Quote:
Originally Posted by Grotug View Post
What if instead of regen health when monsters are in LOS regen health when you kill a monster? Health regenerated would be directly proportionate to either the amount of damage dealt in killing a monster (so more health regained for killing healers) or experience points gained from the kill (problematic if you quaff an early !experience as doing so would suddenly result in little health gains from killing tough monsters).

Could also scale the healing based on monster health, kind of like breath damage. This could be interesting because it might incentivize putting a couple of beefy monsters at almost dead so you have some quick healing available. Especially if they didnt pose a large threat, like dragons.
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