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Old June 15, 2009, 01:56   #1
Pete Mack
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Join Date: Apr 2007
Location: Seattle, WA
Posts: 5,773
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What should I drop (Ironman Paladin)

I hadn't played in a while, but Eddie's Ironman Priest inspired me to give Ironman a shot, with Eddie's ID mods.


Note that ammo is insanely rare in V Ironman 3.1.1, so I find myself keeping the full range of shooters, and preposterously short stacks of ammo.

EDIT:
So are healing potions. In previous versions, blowing through orc pits would often yield a couple !CSW or !CCW and the occasional !Heal. No longer.

Possible drops include:

Higher priest books:
Exorcism & Dispelling (Probably won't have healing spell before it gets incinerated.)
Holy Infusions (limited usefulness, but has recharging spell.)

Xbow (x5) (+11,+13) (can't find ammo)
Longbow (x3) (+9,+13) (+1 shot) (can't keep up with ammo use)
!rDexterity
Rod of Curing
Rods of Detect Treasure (Detection spell is at 15 mana and 37% fail)
Whip (Holy Avenger) (1d3) (+13,+11)
10 Arrows of Slay Demon (1d4) (+1,+2)
3 different pairs of gloves. (Agility (+3), Power (+3,+3) (+3), Cammithrim)

Possible pickups include:
2 mushrooms of restore CON+STR (have permanent Sustain Strength and available sustain CON, but am at time vortex depth.)
? Scroll of Recharging (have the weak priest spell.)

Can't drop:
19 Rounded Pebbles (1d2) (+6,+6)


EDIT: I just took a look at the code; I'd forgotten that Teleport Level doesn't do anything. Lucky I hadn't used it yet--only had used Deep Descent. But I still could use another slot.



Code:
  [Angband 3.1.1 (eddie) dev Character Dump]

 Name   Anya                                     Self  RB  CB  EB   Best
 Sex    Female       Age            103   STR:  18/10  +1  +3  +5 18/100
 Race   High-Elf     Height          85   INT:     10  +3  -3  +1     11
 Class  Paladin      Weight         206   WIS:     17  -1  +1  +0     17
 Title  Knight       Social  Well-liked   DEX:     15  +3  +0  +3  18/30
 HP     237/237      Maximize         Y   CON:     16  +1  +2  +0  18/10
 SP     40/40                             CHR:     11  +5  +2  +0     18


 Level               28   Armor    [19,+70]     Saving Throw         77%
 Cur Exp          99253   Fight    (+8,+16)     Stealth           Superb
 Max Exp          99253   Melee   (+20,+35)     Fighting          Heroic
 Adv Exp         117500   Shoot   (+15,+19)     Shooting          Superb
 MaxDepth   2250' (L45)   Blows      3/turn     Disarming            43%
 Turns           449659   Shots      1/turn     Magic Device      Superb
 Gold             14516   Infra       40 ft     Perception       1 in 34
 Burden       131.6 lbs   Speed      Normal     Searching            15%

 You are the only child of a Telerin Ranger.  You have light grey eyes,
 wavy black hair, and a fair complexion.


 Acid:......+.+.... Confu:.............
 Elec:......+.+.... Sound:...........?.
 Fire:......+.+.... Shard:.............
 Cold:......+.+.... Nexus:...........?.
 Pois:............. Nethr:...........?.
 Fear:............. Chaos:...........?.
 Lite:........+..?+ Disen:...........?.
 Dark:+.....+.+..?. S.Dig:+............
Blind:............. Feath:...........+.

PLite:+............ Aggrv:.............
Regen:............. Stea.:......+......
Telep:............. Sear.:.............
Invis:+...........+ Infra:............+
FrAct:+............ Tunn.:.............
HLife:............. Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.............


  [Character Equipment]

a) a Mace of Gondolin (2d4) (+12,+19)
     Slays demons, orcs, trolls, dragons.
     Provides resistance to dark.
     Cannot be harmed by acid, fire.
     Slows your metabolism.
     Prevents paralysis.
     Grants the ability to see invisible things.
     Combat info:
     3 blows/round.
     Average damage/round: 52.1 vs. demons, 52.1 vs. orcs, 52.1 vs.
     trolls, 52.1 vs. dragons, and 41.5 vs. others.
     Radius 1 light.
b) a Sling of Power (x2) (+7,+19)
c) a Bronze Ring of Damage (+0,+10)
d) a Jade Ring of Strength (+5)
     +5 strength.
     Sustains strength.
e) (nothing)
f) The Phial of Galadriel {!!}
     Cannot be harmed by acid, electricity, fire, cold.
     When activated, it lights up the surrounding area, hurting light-s
     ensitive creatures.
     Takes 11 to 20 turns to recharge.
     Radius 3 light.
g) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
     +4 stealth.
     Provides resistance to acid, lightning, fire, cold, dark.
     Cannot be harmed by acid, electricity, fire, cold.
h) a Fur Cloak [3,+5]
i) The Leather Shield of Celegorm [4,+20]
     Provides resistance to acid, lightning, fire, cold, light, dark.
     Cannot be harmed by acid, electricity, fire, cold.     
j) an Iron Helm of Intelligence [5,+10] (+1)
     +1 intelligence.
     Sustains intelligence.
k) a Set of Leather Gloves of Agility [1,+4] (+3)
     +3 dexterity.
l) a Pair of Leather Boots [2,+9] {Stability, excellent}
     You do not know the full extent of this item's powers.
     Feather Falling.
     


  [Character Inventory]

a) 2 Holy Books of Prayers [Beginners Handbook] {@m1}
b) 3 Holy Books of Prayers [Words of Wisdom] {@m2}
c) a Holy Book of Prayers [Exorcism and Dispelling]
d) a Holy Book of Prayers [Godly Insights] {dl 15; @m6}
     Cannot be harmed by acid, electricity, fire, cold.
e) a Holy Book of Prayers [Holy Infusions]
     Cannot be harmed by acid, electricity, fire, cold.
f) a Metallic Red Potion of Restore Dexterity
g) an Icky Green Potion of Speed {!*}
h) a Scroll titled "excio emovia" of Teleport Level {!*}
i) a Scroll titled "apue exse" of Deep Descent {!*}
j) 2 Bronze Rods of Treasure Location {!!}
k) a Nickel Rod of Curing {!!}
     Cannot be harmed by electricity.
l) a Tungsten Rod of Teleport Other {!!}
m) 3 Chromium Rods of Light {!!@z5}
n) 2 Molybdenum Wands of Teleport Other (10 charges)
o) a Willow Staff of Teleportation (9 charges) {!*}
p) The Set of Leather Gloves 'Cammithrim' [1,+10] {Cammithrim}
     Provides resistance to light.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains constitution.
     Prevents paralysis.
     When activated, it fires a magic missile with damage 3d4.
     Takes 2 turns to recharge.
     Radius 1 light.
q) a Set of Leather Gloves of Power (+3,+3) [1,+3] (+3)
     +3 strength.
r) a Whip (Holy Avenger) (1d3) (+13,+11) [+2] (+1) {splendid}
     You do not know the full extent of this item's powers.
     +1 wisdom.
     Slays evil creatures, undead, demons.
     Provides resistance to fear.
     Blessed by the gods.
     Grants the ability to see invisible things.
     Combat info:
     4 blows/round.
     Average damage/round: 31.6 vs. evil creatures, 33.7 vs. undead, 
     33.7 vs. demons, and 29.6 vs. others.
s) a Long Bow of Extra Shots (x3) (+9,+13) (+1)
     +1 shooting speed.
t) a Heavy Crossbow of Extra Might (x4) (+11,+13) (+1)
     +1 shooting power.
u) 10 Arrows of Slay Demon (1d4) (+2,+1)
     Slays demons.
v) 22 Rounded Pebbles of Acid (1d2) (+9,+8)
     Branded with acid.
     Cannot be harmed by acid.
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/round: 174.4 vs. creatures not resistant to acid, 
     and 58.1 vs. others.
     25% chance of breaking upon contact.
w) 19 Rounded Pebbles (1d2) (+6,+6)
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/round: 54.
     25% chance of breaking upon contact.

Last edited by Pete Mack; June 15, 2009 at 02:09.
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