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Old September 27, 2015, 12:49   #57
quarague
Swordsman
 
Join Date: Jun 2012
Posts: 256
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Quote:
Originally Posted by Carnivean View Post
While it might be, I'm struggling to work out how it fits into a game with infinite levels and infinite monsters and infinite items.
I don't think it is that much of an issue. If you character sucks at trap detection he will occasionally trigger a trap you didn't know about. Generating infinitely many levels doesn't change anything about that. If you explore a vault that you know is heavily trapped but your character didn't find them, you can ignore the vault and find another, but that is essentially the same as ignoring a vault after seeing some particularly nasty/ dangerous monsters in them.
It is the same principle as in most of Angband, you can in theory do infinite scumming to force favorable RNG outcomes but in practice rerolling the RNG over and over again just increases the chance of an exceptionally bad outcome that you can't avoid.
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