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Old September 27, 2015, 16:34   #59
Mikko Lehtinen
Join Date: Sep 2010
Posts: 1,246
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In Angband, using spells to defeat traps isn't interesting resource-management-wise unless there's limited time for mana regeneration. Using spells may still be interesting in other ways, and there might be some interesting strategic choices in spells selection (especially if you won't learn all spells eventually).

Items offer more interesting resource management choices. Do I want to carry an item of this kind? Is this situation dangerous/profitable enough that I should use the item up? A trap disarming or trap detecting item shouldn't be so good that everybody wants it in his inventory.

If attributes (like INT or WIS) help with traps somehow, traps become a part of the choose-your-kit subgame, which is the meat of Angband. Already existing items become a bit more interesting. Perhaps you should carry that 'of Wisdom' equipment as a swap item?

Last edited by Mikko Lehtinen; September 27, 2015 at 16:43.
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