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Old October 11, 2015, 12:35   #2
Rowan
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Join Date: Sep 2014
Location: TX
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Maybe it's a matter of experience. Mainstream games sort of coddle the player. In shooters you kill enemies in one or two hits while you can take 50; in Action RPGs the situation is similar; in JRPGs you almost can't die without really sticking your neck out or running into a boss before you're ready. Any game where death is anything like a real possibility seems to have save points every two or three steps. It takes a different mindset to play roguelikes, doing everything that other games teach us to be unnecessary (like actually being careful).
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