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Old September 5, 2017, 07:04   #7
GenericPseudonym
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Join Date: Jan 2016
Posts: 91
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This isn't new to 7.x, it's been in the game for a long time.
And yeah, as mentioned, it even affects two-armed races. A human warrior with a sword and shield will only benefit from the ring of combat on his sword arm, though if he two-hands the weapon it'll benefit from both.

Without this, dual-wielding and wearing two rings with big +damage or extra-attacks bonuses would probably be too good.

And I don't know if you've noticed this last bit yet, but slaying bonuses from hats, gloves, boots, or just the racial bonus from being a tonberry are actually divided evenly amongst all slots they affect. So a dual-wielding character wearing those artifact boots with +10 damage will actually only get +5 to each weapon.
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